While digging around the WR’s computer files yesterday, WR found an old game scenario summary sheet for setting up small “card table sized” (poker table) games. These napoleonic games were used as a game teaching system for high school students several years ago. Quick and short, with the game scenario design to have the game completed in 90 minutes plus some set up / take down time. Divisional level games of 12 units (about 70 miniatures) on each side representing 7,000 soldiers (1:100 ratio).
The one page game scenario outlined below:
Set up: Game board is 4’ wide and 4’ deep. A smaller tabletop could be 2’ wide by 4’ deep for training games of fewer than 8 units. Sometimes called a “card table game”. One player vs. one player. Double team action can be used on same game board surface area. Deployment zone is 1st foot from player’s home edge on each player side. Tabletops smaller than 4’x4’ should use unit march on procedures.
Terrain: Have a basic selection of terrain. A building, road, small woods, hedges, low stone walls, small marsh area etc. The purpose is to have players learn the terrain effects but not cause heavy impediment in movement or combative action. One terrain feature, typically a building, is labeled as “key terrain feature” and is placed someplace on midpoint centerline of tabletop (victory objective below).
Armies: Any army can be used. Command size is up to 12 units, with 60 figures maximum or 30 MFP restrictions. Typically WR used 8 infantry battalions (6 line, 1 elite rated and 1 light btn.) of 6-7 miniatures each, 2 cavalry regiments (either light or line rated) of 5 miniatures each, and 2 batteries (1x horse and 1x foot). Normally works out to about 30 MFP on average. National characteristics can be used but for the basic game WR tended to generic rules and CMR rated units. See WR “Basic or Beer and Pretzel” army (Basic Army List) List in the Napoleonic Game Rules, Videos & Files tab for example.
Time Limit: First games there are no limits. These are rule-learning exercises. Once players have the basics, play 90-minute games…includes figure deployment set up in allotted time (10 minutes maximum). No new game turns are started after the 80th minute. This gives a 10-minute buffer to finish the game.
a. All normal game rules.
b. Ammo supply rules are in effect with no resupply. All batteries have 10 RS and 3 case basic load.
c. MFP rules in effect. Both sides have attack orders, which cannot be changed during game. Only charge 1 MFP for game hour turn at start of game. Assumes March order at start of game with auto conversion to Attack order on 1st command phase for both sides.
d. Both sides are in battle mode. No strategic movement used.
e. 20 minute game turns. Three (3) turns per hour. Count command orders for MFP on hour turn.
f. Complete game turn played. Game cannot end till both sides complete last game turn.
g. Last turn cannot start after the 80th minute game clock.
h. Player has 5 minutes to complete their facing/ formation and movement phase. Charge declaration, Firepower and shock phases have no time limit but are expected to be done quickly.
i. Flip coin for choice of first move. That player becomes “Side 1”.
j. First turn only, 1st moving player side has their cavalry movement limited to maximum of 12”.
k. Use either % or 10D morale systems. (Old Ver 1.0 vs. Advanced 2.0 game systems).
l. Each player force is assumed to be one command for 20% / 40% / 60% loss calculations / effects.
m. At game end, complete all possible attempts to rally routing units for rout off losses and MFP.
n. Side by side games are independent games. No common time clocks used.
Victory: At end of timed period determine victory by following yardsticks:
a. Player controlling most of tabletop area (5 points). Routing units behind enemy front line don’t contest area control. Draw line (daisy chain) across game board from side edges to determine.
b. Player with least amount of MFP expended (5 points).
c. Opposite player’s game ending MFP point level added to total point score.
d. Control of key terrain feature with unit occupation (5 points).
A .pdf link and some game initial set up pictures: Quick Napoleonic’s Scenario