Battle of Raab 1809 AAR Pt I

Back in August 2015 WR wrote up his 1809 napoleonic scenario on the Battle of Raab, featuring Viceroy Eugene and his Armee d’Italie vs. Archduke Johann & Joseph and their Insurrection army of Hungary. Planning for this scenario last year, WR painted up ten Insurrection battalions (10×10) and ten Insurrection hussar regiments (10×8) required for playing Raab, mostly from old Brunswick casting. Definably not the typical napoleonic unit fielded or painted for the tabletop and really a “one use” collection of miniatures for playing historical battles. So with miniatures painted, banners affixed, and based, it is time to play out the Battle of Raab 1809.

Joined by five local gamers, the player side teams are formed. Team Franco-Italian-Baden played by Dan, Andy, and Luis. Team Austria to be commanded by John, Rob, and Daniel. WR positioned himself as the GM with spare pair of hands. Early in the scenario proceedings, Rob had to exit the field and Luis never showed for reasons unknown. Daniel was pulled for race car prep duty by his brother….. thus four final gamers nobly carried out the duties of miniature commanding. Dan and Andy on the Franco-Italian-Baden team and John and WR for team Austria, Special mention must be made for the culinary team Raquel for finishing the Hungarian stew, setting out the gamer snacks, and various drinks for mid game meal.

After a brief player orientation for the scenario and command / miniature identification, the scenario commenced about 10am and played into the early evening hours, finishing eighteen turn of lively action and rendering a decision. WR has broken this AAR into two parts due to the shear length and photos. Part I to cover the tabletop action up till 1420 hours scenario time, and the second part will be posted to WR, for the balance of the scenario, next week.

Scenario design and historical background material posted to WR at Raab 1809 and the Raab 1809 Scenario notes (,doc).

Austrian army HQ and trains, with Archduke Johann & Joseph themselves, near the chapel on Szabadhegy height. Wooden blocks denote the starting tabletop commands for scenario.

Starting positions viewed from SE. Pandzsa stream runs the center table line. Viceroy Eugene’s HQ at far left near farmstead.

Franco-Italian-Baden army from the SW tabletop edge. The Austrians behind the Pandzsa stream and on Szabadhegy heights clearly seen. Raab fortress is off left upper corner.

Wooden block tabletop use is covered in this earlier WR blog posting: Wooden blocks

Tabletop terrain is flat in most areas with two hills or heights on the Austrian side. The heights of Szabadhegy is a low rise overlooking the lower open plain, with a smaller hillock towards Raab. Local farms and fields dot the tabletop, single buildings and symbolic fields. The village of Szabadhegy and Kismegyer farm have special Austrian rules for retaining control. The entrenched camp and Raab fortress are just off the northern map corner. Lastly, the two streams which cause movement difficulties for the French curve across the tabletop. Both are terrain disordering for close order formations and for cavalry the Pandzsa has special crossing rules.

Scenario tabletop map without map counters. Each map square is 12″x12″ on the tabletop.

French and Allies OOB, placement on tabletop or reserve arrival time and starting orders. Additional specific unit details found in the Raab 1809 scenario notes file (.doc):

Army of Italy HQ (Eugene) D6 with HQ attachments

Italian Guard Division (Fontanelli) enters 1400 hours D6 with Strategic March order

Sahuc Lt. Cavalry Division enters 1200 hours A6 with Strategic March order

Baden Division (Lauriston) enters 1200 hours B6 with Strategic March order

2nd Dragoon Division (Pully) enters 1240 hours A6 with Strategic March order

 

Cavalry Corps HQ (Grouchy) F6 with Advance position order

Advance Guard Cavalry (Montbrun) F6 with Engage order and in Battle mode

1st Dragoon Division (Guien/Grouchy) enters 1200 hours F6 with Strategic March order

 

Left Corps HQ (Baraguey d’Hilliers) C6 with Advance position order

Italian Division (Severoli) C6 with March order

Pachrod Division C6 with March order

 

Center Corps HQ (Grenier) E6 with Advance position order

Seras Division E6 with March order

Durette Division E6 with March order

 

Right Corps HQ (McDonald) enters 1600 hours H6 with Advance position order

Lamarque Division (Lamarque) enters 1600 hours H6 with Strategic March order

French Army supply train enters 1300 hours A6 after 2nd Dragoon Division

 

Austrian OOB placement on tabletop or reserves and starting orders:

Army of Inner Austria HQ (Johann) E3 (12lb batteries, Pontoon train & Pontooniers detached)

Jellacie Division B2, C2 and D2 with Defend order

Colloredo Division D3 and E3 with Defend order

Left flank cavalry (Mecsery) F3 and G3 with Engage order

Reserve Division (Frimont) D1 and E1 with Reserve order

Right flank cavalry (Besan) A2 with Engage order

Entrenchment Camp Detachment* (Mesko) F3 with Engage order

Command starting and arrival location on Raab scenario map. The arriving commands placed just off the map edge arrival point. Note: Missing Grouchy CavCorps HQ counter at F6.

1100 scenario start turn: The Raab scenario starts with the 1100 hour turn and potentially can last till nightfall at 1800 hours. That time period gives the Franco-Italian-Baden (French) player team 21 scenario turns to clear the Austro-Hungarian Insurrection (Austrian) army from the tabletop and secure a major victory. Prior to 1100 hours, the French side basically marched several rear-area divisional commands nearer to the battlefield (off table) before battle commencement. While the French marched closer, the Austrians spent the morning hours transferring several Insurrection cavalry “regiments” from their right flank (in the entrenched camp off table) to their open left flank as the infantry battalions prepared to meet the French assault.

About 1100 hours, the forward on-table French cavalry and infantry divisions started to advance across the open board plain and approach the Austrians behind the Pandzsa stream. Seeing their exposed forward HQ position, the Austrian trains and headquarter staff beat a quick retreat toward the rear area of Szabadhegy village, no doubt heckled by the nearby Austrian and Insurrection battalions.

What a way to start a battle… the Austrian HQ staff and trains retire toward the rear of Szabadhegy village. The wooden block with officer represents FML Jellacie’s divisional command.

1120 and 1140 hours: Little happens while the French marched forward, closing the open gap between the armies. Austrians await the French attack in place behind the Pandzsa stream. Finally, about 1140 hours, the leading French cavalry division under GD Montburn nears the Austrian left flank cavalry command under FML von Mecsery. Both player teams place their miniature regiments upon the tabletop per the wooden block deployment rules.

Note: Basically, wooden block commands are placed upon the tabletop in their respective grid square(s) when commands enter adjacent grid squares, or the command can threaten by long-range firepower (12 pdr. for example) or cavalry charge. Scouting and spotting / visibility rules extend the distance for information collection which is forwarded to the senior HQ teams (and owning player side). The wooden block system allows players to move large miniature armies on the tabletop, without physical miniature movement, till the miniatures are within normal combative ranges for artillery and cavalry. They also provide hidden movement, false information (dummy), and size of force information denial.

GD Montburn’s cavalry division approaches the Pandzsa stream, behind which, the left flank cavalry wing command of FML von Mecsery reside.

In the center GD Durette’s French infantry division approaches the Pandzsa stream and the Kismegyer farm position with GD Seras’ division slightly behind and to their left. Across the stream, the center wing command under FML Colloredo watch the French divisional approach.

Note: Miniature ratio is 1:90 for this scenario or one miniature represents ninety men. WR’s historical scenarios have a floating miniature ratio commonly between 1:80 and 1:100. Basic units are battalions of infantry (4 to 10 miniatures), regiments of cavalry (3 to 12), and batteries of artillery (cannon miniature with crew on variable width size bases). Infantry, and to a limit degree cavalry, can deploy individual miniatures as skirmishers before their parent units. Screening in our rules is a big thing….and the lack of ready available Austrian skirmishers later in the scenario created Austrian difficulties.

As GD Montburn’s cavalry prepares to form battle lines, the nearby GD Durette’s division nears the Pandzsa stream in their columns behind skirmishers. Block is GD Seras infantry division.

Near Szabadhegy, FML Jellacie’s right-wing command sees the nearing GD Pachrod infantry division followed by GD Severoli Italians in their white coats.

Near the bridge to Szabadhegy village, FML Jellacie’s infantry see GD Pachrod’s infantry division in the open plain before them.

1200 hours: Battle is joined with the first cannon shots booming across the open Hungarian plain. On the French right GD Montburn’s light cavalry has reached the Pandzsa stream and start to deploy and shift southeast seeking open crossing while watching the swirling Austrian cavalry mass on the opposite bank. GD Durette and his infantry division likewise march near the Pandzsa stream and the well-fortified Kismegyer farm.

Note: Pandzsa stream has special rules for crossing, especially for cavalry. Close rank infantry costs 4″ of their movement, double our typical stream movement cost. Specifically for cavalry crossing, if the regiment starts the Movement phase adjacent to the stream felt edge, they pay 6″ of their movement ability and end their movement in morale disordered status after crossing. Normally cavalry units just pay a movement cost but retain good morale status after crossing. Artillery batteries or train units can only cross the stream at one of the four bridges. Open order formations, both cavalry and infantry, pay zero movement cost while crossing, they have no need to maintain ranks or formation per se. The nearby Viczay stream is simply a 2″ movement cost for all closed order formations. Pandzsa and Viczay streams are terrain disordering if the unit miniatures are positioned on the stream felt if engaged in shock combat.

Skirmisher fire breaks out cross the Pandzsa stream near Kismeyger farm. Austrian batteries drop shells near the French cavalry at the bridge off photo at left.

At the Pandzsa stream central bridge crossing, both sides deploy their skirmishers along the stream bank. Note the French cavalry is riding southeast to find open crossing points without Austrian interference.

General view of the Pandzsa stream opening movements. French positioned along the stream bank now as Austrian left flank wing cavalry rides southeast to match their French opposites.

1220 hours: French light cavalry (chasseurs a’ cheval), with GD Montburn, cross the Pandzsa stream. With the special Pandzsa rules in play, the chasseurs end their movement in morale disorder but no Austrian cavalry was positioned to charge home. During Austrian movement, the Vezprom Insurrection Hussars arrived before the stationary French chasseur regiment across the Viczay stream. Later on, before the next French movement, they tried a charge…. and failed to charge.

French chasseurs rallied after crossing the Pandzsa stream, with GD Montburn nearby, then face down arriving Vezprom Insurrection Hussars across the Viczay stream.

In battle center and left flank, more French battalions approach the Pandzsa stream bank. Infantry divisions under Durette, Seras, Pachrod, and Italians under Severoli are under long-range cannon fire from the Austrian batteries. French batteries return with round shot into the screened Austrian ranks.

French division Pachrod, and Italians under Severoli are marching towards the Pandzsa stream. Opposing them is the right-wing command FML Jellacie and Reserve cavalry (Obest Besan).

Kismegyer farm garrison sees the growing French threat across the stream. The might of two full French divisions is seen, in massed columns while skirmishers dart about.

While the three leading French divisions and one Italian arrive at the Pandzsa stream bank, the start of charge and countercharge action develops along the Pandzsa and Viczay streams. French light cavalry (chasseurs and hussar regiments) cross the Pandzsa with difficultly, before the slowly arriving Austrian cavalry, mostly insurrection hussars, achieve good position. Only two regular Austrian hussar regiment form the backbone of the Austrian left flank cavalry command under FML Mecsery. Good French cavalry vs. limited Austrian hussar regulars and poorly trained insurrection hussars, behind a great defensive position, will be the cavalry story on this battlefield.

Austrian insurrection hussar regiments shift left backed by the two regular hussar regiments.

While one brave French chasseur regiment (20th) holds position, the arriving Austrian cavalry prepares to engage in charges. FML Mecsery joins the Ott Hussars (yellow shakos).

Austrian reserve 12 pdr. batteries arrive from “rapid” march behind the chapel. Will take a turn to change from strategic mode to battle, then into the front lines. Skirmisher musketry along stream.

On Austrian right, FML Jellacie and Obert Besan’s Reserve cavalry command form along the Pandzsa stream. 1st Banal Grenzer #10 sets up skirmisher positions along the stream bank. Few Austrian regulars in this front sector, mostly insurrection hussars, insurrection battalions, or landwehr. The grenzers are the best infantry or unit and only two battalions of them.

Raw Insurrection power…. gulp. Two small IR#32 Esterhazy battalions (2×4) near left bridge, 1st Banal Grenzers as skirmishers… the rest are landwehr or Insurrection units.

1240 hours: While French or Italian infantry battalions march and position themselves before the Austrian main battle lines, the French 20th Chasseurs a’ cheval sound their trumpeters and charge across the Viczay stream. Before them the Vezprom Insurrection Hussar quickly fall into morale disorder. Testing the Ott Hussars with FML Mecsery next, they fail their morale test, another regiment in morale disorder. Only the Heves Insurrection Hussars hold ranks to receive the charge.

Note: Declaring a cavalry charge has two stages: First determine if the unit actually starts their charge (morale test), then the enemy units not in square formation, need morale tests to pass. The closer distance to the declared charging unit, the worse the charge morale Combat Morale Rating (CMR) adjustments. The number of testing units to receive charge is limited to the number of charging miniatures… a five miniature unit causes up to five receiving charge morale tests. For the photos, a red short charge arrow labels a unit as charged in the Declared Cavalry Charge phase, or offensive charge. A blue short arrow marker determines all other charge formats; opportunity charge caused by enemy movement within 4″ of frontal facing, enemy cavalry in state of charge again within 4″ frontal, or enemy cavalry charging and defensive cavalry charge ordered.

The 20th Chasseurs a’ cheval charge, the first impact will be the Vesprom Insurrection Hussars in morale disorder. The Viczay stream will terrain disorder the French chasseurs for the impact.

Vezprom Insurrection Hussars put up a short fight but soon are routing rearward past the supportive (but morale disordered) Ott Hussars. During the stream bank melee, the French 20th Chasseurs a’ cheval morale disorder themselves from the combat so wisely pull up their charge before impacting the stationary elite Ott Hussars.

Breaking into rout, the Vezprom Insurrection Hussar rout away but cause morale disorder in the French 20th Chasseurs ranks. Seeing the Ott Hussars (disordered) next, they rally in place.

Arriving behind GD Montburn’s light cavalry, Grouchy’s own dragoon division in regimental columns of march. Will take a turn or two to form into battle and support the growing cavalry fight along the Pandzsa stream. Several other French cavalry regiments have crossed the Pandzsa stream further down away from the Austrian cavalry (7th & 9th Hussars with 7th Chasseurs). French battalions form into linear formation while waiting for the orders to assault across the Pandzsa stream, their voltigeur companies skirmishing with Austrian grenzers. Behind the French leading divisions, more French cavalry (Sahac) and the Baden brigade enter the open plain on French left flank. Seeing the growing French deployment, Frimont’s Reserve division advances behind the chapel and FML Colloredo’s tense infantry.

Cavalry fight in foreground. Massed French, Italian, Austrian, and insurrection infantry lines the Pandzsa stream. Behind the front lines, Austrian and French reserve blocks advance to support.

1300 hours: Two game hours completed on the tabletop has both armies in firm embrace of battle. On the southern front, having rallied the 20th Chasseurs standing in the Viczay stream, GD Montburn orders more charges across the forward French light cavalry line. French sabers drawn, the French 20th Chasseurs and 9th Hussars charge forward into the Austrian cavalry. Breaking into overly enthusiastic Zemplin Insurrection Hussars, the 9th Hussars break through and send the insurrection hussars rearward. Nearby Austrian countercharge sends the Ott Hussars into the 20th Chasseurs just as they exit the Viczay stream with GD Montburn forefront. Both sides are terrain disordered, but the elite Ott Hussars break the 20th Chasseurs fighting spirit. Reining their wet horses around, the 20th Chasseurs retire past the exposed flank of the arriving 7th Chasseurs a’ cheval, taking Montburn with them for the moment.

Note: Shock phase morale testing creates individual units Combat Morale Rating (CMR) adjustment of a natural 1 or 0 rolled (d10). A natural “1” raises the CMR +1 (controlled determination in combat) for the remainder of the current Shock Phase. A natural “0” lowers the CMR -1 (men are overly enthusiastic, wild etc). Any CMR adjustments rolled are removed once the Shock phase is completed. For the photos, a light green hexagonal marker +1 CMR, a red hexagonal marker -1 CMR. Only used during a Shock phase then removed.

Charges sounded, the 9th French Hussars crash into the Zemplin Insurrection regiment. Note the small red hexagonal marker denoting overly enthusiastic status for the Hungarians.

Zemplin Insurrection Hussars, while being over enthusiastic, still inflict loss on the 9th Hussars and morale disorder, before being forced to retire and rally.

The counter-charging Ott Hussars, with FML Mecsery out front, crash into the charging 20th Chasseurs. Another brawl in the muddy water of the Viczay stream. The 20th Chasseurs are forced to retire.

Having broken the Zemplin Insurrection Hussars, the 9th Hussars continue their disordered charge forward into the Heves Insurrection Hussars, which promptly counter-charges with “extra wild gusto” again. Seems to be a trait for the insurrection troops this game.

Disordered by their prior encounter with the Zemplin Hussars, the French 9th Hussars charge into the ranks of the Heves Hussars. Holding their ranks, the Heves force the 9th to retire.

Seeing the exposed 7th Chasseurs a; cheval open column flank, and still morale disorder from just crossing the Pandzsa stream, the Ott Hussars crush the 7th Chasseurs completely from the French battle order.

Catching the unprepared 7th Chasseurs in the flank, and morale disordered from crossing the Pandzsa stream, the chasseur regiment is destroyed and removed from the French battle order.

Continuing their successful charge, the Ott Hussar next encounter the flank of the 7th Hussars. But with tired horses and terrain disorder from the Viczay stream, the Ott Hussars are repulsed after strong sword play.

Impacting the stationary 7th Hussars in flank, the worn and terrain disordered Ott Hussars met their match and are repulsed.

After the cavalry action, the southern battlefield seems barren of units.  Grouchy’s dragoon division deploys along the Pandzsa stream facing the balance of the Austrian left flank cavalry.

Austrians have dragged their two 12 pdr. positional batteries into the front lines besides the chapel. French voltiguers and legere skirmishers still trade shots across the Pandzsa with the token Austrian grenzer presence. The lack of good Austrian skirmishers at Raab soon starts to become a major Austrian problem.

Gd Durette and Seras deploys their battalions, in increasing numbers, across from the Kismegyer farm. FML Colloredo’s battalions positioned to defend the Szabadhegy heights near the chapel.

1320 hours: French skirmishers start to cross the Pandzsa stream, while the supporting battalions gingerly head for the stream waters. Flank cavalry action and charges erupts again as the French cavalry seek lodgment on the eastern Pandzsa bank.

Note: In the scenario notes there is an hourly morale fatigue adjustment (MFP) for the Austrians if they control the Kismegyer farm building and all the buildings of Szabadhegy village from 1400 hours onwards. So the French side is sort of pressured to assault early (historically) and try to seize the farm and one Szabadhegy village building vs. a strategy of stand-off to artillery bombard the Austrian Insurrection and landwehr battalions to ruin.

GD Pachrod orders his skirmishers to cross the Pandzsa stream. A joint Franco-Italian assault to seize the Pandzsa bridge and enter Szabadhegy village. FML Jellacie’s infantry looks on for now wondering about the foolish Italian Regina Dragoons regiment charging the bridge.

Fresh from defeating the Ott Hussars, the 7th Hussars form up and charge the rallied Zemplin Insurrection Hussars again while supported by the rallied 20th Chasseurs alongside.

Austrian reaction to the French 7th Hussar charge is swift. The Ott Hussars about-face and form ranks to counter-charge. More insurrection hussar regiments ride alongside and a larger cavalry battle is brewing. FML Mecsery is riding about keeping morale up while engaging the skillful French light cavalry.

Note: Offensive cavalry charges are declared just before the other side’s Movement phase. So in effect there is opportunity to react with half speed movement and counter the forming charge if regiments pass their receiving morale test for being in the declared angular charge zone.

Austrian reactionary movement before the charge Shock phase. Additional insurrection regiments ride to support their countrymen and the Ott Hussars rally and reform ranks to counter-charge.

First the swirling melee 7th Hussars vs. Zemplin Hussars. Veteran French hussars win this fight. Red arrow = declared offensive charge with adjusted morale tests, blue arrow = counter-charge.

Cavalry charges can have the charging horsemen movement go the entire distance of 12-16″ (depends on weight), and additional 6″ for extended charge. So a cavalry regiment can fight, win, and continue new engagements out to their charge distance. So, after winning the Zemplin melee, the 7th Hussars continue the charge movement and crash into their battle tested opposite, the Ott Hussars. Personally, FML Mecsery leads again from the front, and the Ott Hussar are victorious over the 7th Hussars while the nearby Heves Insurrection Hussars look on.

7th Hussars continue their charge movement into the counter-charging Ott Hussars led by FML Mecsery. A sharp melee with two veteran regiments, the Ott Hussars force French retirement.

End of another round of charges, the southern battlefield appear barren again as both sides draw breath or rally their regiments. Just the 20th Chasseurs hold a toehold across the Pandzsa stream.

Since most of the game photos so far have been taken from the Austrian side, WR walked around to the French viewpoint and scenario perspective.

French right flank or the open cavalry plain. Here GD Grouchy and his dragoon regiments line the Pandzsa as the French chasseurs skirmisher across the stream facing Austrian cavalry.

At Kismegyer farm, the massed French columns are ready to cross and assault the farm and Szabadhegy height behind. Austrian 12pdr battery clearly seen by the chapel.

Italian division under GD Severoli arrives before the Pandzsa stream, soon joined by the French light cavalry division under Sahac. Italian Queen’s Dragoons (Regina) charged forward… to clear the bridge of Austrian skirmishers, then pulled up after a brief movement distance, after seeing the Austrian gunners.

French left flank nearest to Raab. Italians in right foreground. Across the Pandzsa is Austrian Reserve cavalry (Besan) and FML Jellacie’s commands covering the stream bank.

1340 hours: The comical charge. The single squadron of Kienmayer / Liechtenstein Hussars closed ranks and called a charge at the 20th Chasseurs. Seeing the onrushing squadron, the 20th Chasseur skirmisher screen quickly retired to the parent’s regiment support. Then, after a brief trot forward, counter-charged the sole Austrian squadron. Losing the outnumbered fight, the Liechtenstein Hussars retired to uncover the waiting Elsenburg Insurrection Hussars, who promptly counter-charged. Clash of swords left the Elsenburgers the worse, as they retired being chased by the 20th Chasseurs a’ cheval.

Kienmayer / Liechtenstein Hussar squadron charges but the reaction from the 20th Chasseurs sends them packing. Waiting for the front to clear, the Elsenburgers enter the fray.

Counter-charging the counter-chargers… the swords clash until the Elsenburg Hussars retire. The rallied Otto Hussars nearby watch the fighting then the 20th Chasseurs ride past their position.

In the end…. a lonely 20th Chasseurs regiment within Austrian cavalry lines. The first Dragoon regiment has crossed the Pandzsa stream as rallied French light cavalry again advances to Viczay.

Entering the Pandzsa stream, GD Durette’s division comes under Austrian artillery fire. Several batteries, including two 12 pdr., draw aim on the advancing French infantry columns. Before them, the weak and only 1st Szulin Grenzer battalion screen before the French masses.

Near Kismegyer farm, the French battalions enter the Pandzsa stream under Austrian artillery bombardment. Two 12 pdr. batteries, weak 3 pdr,, and kavalry 6 pdr. combine bombardment.

GD Durette’s division crosses the Pandzsa waters, having chased away the thin 1st Szulin Grenzer screen. Austrian artillery shells the French massed columns. GD Seras division in background.

1400 hours: Three hours of game time completed and the French haven’t assaulted either Kiemegyer farm or Szabadhegy village yet with a hasty attack. Austrians gain some needed MFP relief (10 points) against their running army fatigue total but know the next hour of game time will face serious French divisional assaults in massed formations. While the French infantry divisions of Durette, Seras, Pachrod cross the Pandzsa stream, the northern front near Raab fortress faces new pressure from the Italian division and arriving French light cavalry under GD Sahac. As mentioned before, the Austrian Reserve cavalry division is composed mostly of Insurrection hussars (two large regiments) and backstop by much reduced campaign stressed regulars from different Austrian regiments. Team Austria is not looking forward to those future encounters.

Back to the southern open plains…. the cavalry of both sides seek advantage on the other side. Opening the turn the Zemplin Insurrection Hussars are back, declaring a charge to force back the disorder 20th Chasseurs a’ cheval positioned within the Austrian lines.

Rallied again, the Zemplin hussars charge the disordered 20th Chasseurs a’ cheval behind the Austrian lines. The token Liechtenstein Hussars ride about with their standard.

Seeing the flanking charge in time, the 20th Chasseurs a’ cheval slowly retire to a better position, basically out of the charge distance of the Zemplin Insurrection Hussars who perform a classic “pump fake” charge after 4″ of movement. Meanwhile, the first dragoon regiment (7th) has crossed the Pandzsa stream and moves forward to engage the Austrian cavalry. Seeing the advancing dragoons, the Vezprom Insurrection Hussars again counter-charge. After clearing away a chasseur screen, the sword fight with the dragoons was short…. for the Hungarians, as they retire forthwith to the rear.

Note: Any charging cavalry regiment, at the minimum, must move forward 4″ or fight in a melee combat. They can move up to the full charge distance or reduced distance at player whim…. but at least 4″.

Vezprom Insurrection Hussars counter-charge the advancing 7th Dragoons and clear a chasseur screen. Even with raised CMR, the hussars cannot defeat the steady French dragoons.

Screen cleared….the 7th Dragoons charge home and retire the Vezprom Insurrection Hussars once again… for good this time with losses.

French movement turn done… time for the French cavalry to declare more charges before the Austrian half turn of movement starts.

Having completed the French half of the game turn, the next phase is French Declared Cavalry charges… and off they go. Both hussar regiment declare charges (7th and 9th) as directed by GD Montburn nearby. Montburn’s division has reached 20% loss level… so -1 CMR for divisional morale tests hereon, but for now the elite hussars don’t care.

French hussars charge…. 7th and 9th with GD Montburn. Note that Montburn’s cavalry division has reached 20% loss level (marker besides officer) causing -1 CMR morale tests hereon.

While the cavalry charges about down south…. the center has become active. All three French divisions have battalion columns crossing the Pandzsa stream. GD Durette crossing near Kismegyer farm, GD Seras above the farm, and GD Pachrod near the Szabadhegy bridge. Even the Italians under GD Severoli support the effort to enter Szabadhegy village by sending in supportive columns. Serious heat is now on the Austrian forward battle line formed with FML Colloredo and Jellacie’s commands backed by the arriving reserve under FML Frimont.

With GD Seras’ division at left, GD Pachrod’s infantry in center cross the Pandzsa stream. Some Italian battalions lend support at far right by Szabadhegy bridge.

Sahac’s light cavalry division forms along the Pandzsa, one enterprising Chasseur regiment (25th) sees an opportunity to cross under the inattentive eyes of the Szala Insurrection Hussars. Oberst Besan sees the problem and rides over to join his troopers as a French horse battery send shot into their ranks.

Note: The Szala and Sumegh Insurrection Hussar regiment were huge at Raab… 11 and 12 miniatures respectively. So WR had to draft in some Austrian uhlan miniatures to size up the regiments since he painted all his insurrection hussar with eight miniature sized regiments.

Oberst Besan joins the Szala Insurrection Hussars to blunt the charge of the 25th Chasseurs exiting the Pandzsa stream. French horse battery sends shot into the Insurrection ranks.

Back south. The French first hussar wave (7th) crashes into the Heves Insurrection Hussars. Another wild overly enthusiastic response from the Hungarians, who counter-charge but are quickly sent flying to the rear but not before inflicting French hussar loss. Death by a thousand Hungarian sword cuts….GD Montburn’s cavalry is bleeding miniature strength with exchanges.

Heves Insurrection Hussars again become over enthusiastic in their counter-charge and are quickly sent flying, but not before cutting down another French cavalry miniature.

By crossing the 4″ frontal arc of the Ott Hussars, the French 7th Hussars triggered a counter-charge opportunity trigger. With the Austrian shock option up, the Ott Hussars charge into the rallied by battered 20th Chasseurs a’ cheval. Not this time will they retire. The 20th Chasseurs are determined to win and they repulse the elite Ott Hussars with FML Mecsery attached.

Note: Shock options is a simple way to have both sides “ping-pong” the movement or selection of shock combats. Players can elect to perform a charge movement into miniature contact (with cavalry), perform infantry shock action (already marched last movement phase into base to base contact), or deny the shock option aka “pass”,which then reverts option to the other side. Neither team side can “double deny”…twice in a row. On second option opportunity or round, the player must perform a shock action if capable of. If only infantry shock combat  involved, only the Phasing Shock player side has the shock options unless counter-charging cavalry opportunities are triggered or created by unit movements. 

Blood up, the 20th Chasseurs met the counter-charging Ott Hussars again. This time they win the sword play and send them, with FML Mecsery, packing to the rear.

Another open plain after the charges are completed… but this time the French control the field.

Seeing the massed French columns crossing the stream near the bridge, the Austrian forward infantry advance to normal musketry range. Musket volleys roar out and miniatures start to drop (removed) from play. Additional losses mount nearby from the French line batteries sending round shot and canister into the insurrection ranks… causing morale disorder.

Note: We represent morale disorder status by turning one miniature around within the unit. Routing units are moved and have the bases slightly stacked, in mass formation, facing (running) away from the enemy.

GD Pachrod’s infantry cross the stream and exchange musketry volleys with the advancing Austrian insurrection and Landwehr battalion. Miniatures drop and removed on both sides.

General view of GD Sersa and Pachrod’s assault across the Pandzsa stream. FML Jellacie’s infantry is holding for now. At left, the arrival of FML Frimont’s Reserve division backs the line.

Gd Durette, while leading his men across the Pandzsa, is hit and seriously wounded. Several Austrian batteries rain shot and shell into his division’s ranks, struggling to secure a firm lodgment on the eastern bank.

GD Durette faces the Austrian cannon and is hit. Two 12 pdr. batteries on the heights, a kavalry 6 pdr. battery, and the puny 3 pdr. brigade battery send death into the wet French ranks.

General view of the tabletop action. Infantry battles along the Pandzsa up north and the cavalry movements in the southern table end as we stopped play for the commissary Hungarian lunch.

For the midday lunch, WR had prepared a Hungarian stew dish (Porkolt) for the attending players that morning. This continues his scenario matched lunch theme for his larger monthly warren games. The Porkolt recipe: Hungarian Stew Porkolt (.doc).  As the gamers munch down the Porkolt stew, this makes for a convent break point in the AAR narrative for the Raab battle. The next installment for the WR blog will cover the final half of the Battle of Raab 1809 (1420 hours turn to conclusion).

For the game midday lunch, WR had prepared some Porkolt stew for the attending gamers.

Cheers from the warren for now. Raab 1809 AAR part II in the typing pool.

Update: Part II of Battle of Raab AAR posted and linked: Battle of Raab 1809 AAR Pt II

WR

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2 thoughts on “Battle of Raab 1809 AAR Pt I

    • Phil,
      Thanks again for visiting the warren. Raab was fun scenario. Austrians had a chance till we awoke the Franco-Italians with hungarian Porklot. After that… they must have felt energized and just steamrolled forward to “work off” the meal.
      Saltine crackers next time…..

      Michael

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