OrcCon Feb 2018

During the President day weekend WR travelled to Strategicon – OrcCon 2018 to run two different era games with Daniel. Before presenting the AAR for the Flames of War 1945 Operation Overcast revisit and Battle of Halle 1806 revisit, WR presents some photos of the historical games while walking around the convention ballroom and event details from PEL.

Team Yankee Invitational Tournament Day 1 and 2Team Yankee – GM Troy Hill

Day 1 (Rounds 1, 2, & 3) of the Team Yankee Invitational Tournament. You must contact the game master at troyphoto7@gmail.com to receive instructions on how to register for this event. Two day, five round tourney. 70 points for day 1, 85 points for day 2.

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Battle of Halle 1806 Revisited

At the recent President’s Day weekend  at the Strategicon – OrcCon 2018 convention, Daniel and WR re-staged the Battle of Halle 1806 historical scenario. To avoid repeating text, details on this historical napoleonic scenario can be read on previous WR articles posted here on Wargamerabbit:  Battle of Halle 1806 background  and  Battle of Halle 1806 AAR

Set up and opening movements for the French followed the previous Halle 1806 game. But this time the Prussian Advance guard… or Rearguard brigade in reality, retired quickly into Halle and defended the last bridge crossing. French light cavalry movement quickly triggered the release of one Prussian reserve command by crossing the Saale river early, threatening the Prussian left hand infantry division in reserve, Shortly after releasing the Prussian left hand infantry division, the entire Prussian Reserve Corps was released by French 1st division infantry entering Halle proper, thus being the second French command to cross the Saale river. Unfortunately, the “early” release of the entire Prussian Reserve Corps allowed them to march northward unimpeded while the French 1st then 2nd Infantry Divisions were delayed within the town walls of Halle. Small Prussian reinforcement (brigade size) fed into Halle proper, joined the hard pressed Prussian fusilier battalions and hold the French infantry in check. By containing the French in Halle, the bulk of the Prussian infantry and, more importantly their military trains and baggage, reaching the critical crossroads outside the Steinthor town gate without incident. At that point the French, except for two weak cavalry regiments, had little in the path of the massed Prussian northward movement and ability to prevent the exit of all Prussian trains. A Prussian victory was declared unlike the historical result.

Halle scenario map drawn to each map square is 12″ on tabletop or 600 yards (50 yds to inch scale).

French OOB with unit size (battalion. cavalry regiment or detachment, or battery / train). The Combat Morale Rating (CMR) on 1 to 10 scale, with 10 being the highest rating.

Following is a quick WR report, using photos, of the OrcCon convention napoleonic Halle 1806 scenario game. Daniel, Don, and Alex had the French side. Braden and WR played the Prussian position. Each turn is 20 minutes and three turns per game scenario hour.

1000 hours: I Corps, 1st Division (GD Dupont) approaches the covered bridge causeway with I Corps light cavalry brigade under GB Tilly. 2nd Division lower left corner and Prussian Advance Guard (von Hinrichs) at bridge entrance.

Rest of Prussians rest in their encampment area under Reserve orders. They cannot move north past the Liepziger Turm without French commands actually crossing Saale river to eastern bank.

French 1st Division (Dupont) approaches the Prussian outposts (hussar detachment) while the other Prussian units slowly retire across the covered bridge causeway into Halle.

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Battle of Halle 1806 AAR

Back on November 18th, or two weekends ago, WR ran his Battle of Halle 1896 scenario on the warren gaming tables. The outcome and AAR below covers the close action of the Prussians trying to fight their way northward and the two-step French process of seizing the Hohe Brücke covered bridges then their attempted breakout to block the Prussian Reserve Command from exiting the tabletop on the Dessau road.

After introductions and a brief pre-game discussion on the Halle scenario, both player teams (six players) set about the scenario opening turns. The background WR report for this interesting 1806 campaign battle can be read here: Battle of Halle 1806

Opening situation has the French I Corps under Marshal Bernadotte arriving and preparing to attack the Prussian outpost deployed before the Hohe Brücke covered bridges leading into old town Halle proper. Leading the French Corps is the 1st Division under GD Dupont and alongside is the Corp’s light cavalry brigade under GB Tilly. Following in road march are the two other French infantry divisions: the 2nd Division under GD Rivaud and the 3rd Division under GD Drouet. The forward Prussian Advance guard is commanded by GM von Hinrich while the bulk of the Prussian Reserve command is stationed south of Halle on the eastern side of Saale river. The Prussian Reserve Command consists of two Infantry divisions and a cavalry brigade. The 1st Reserve Division under GM von Natzmer, the 2nd Reserve Division under GM von Jung-Larisch, and the Reserve cavalry brigade under Oberst von Hertzberg.

With the forces positioned to start the scenario, the curtain veil parts with the two sides within artillery bombardment and charge range….

Opening 1000 hours scene. GD Dupont’s 1st Division with GB Tilly light cavalry brigade arrive before the Prussian fusilier outposts at Halle and Hohe Brücke covered bridges.

The rest of the Prussian Reserve command is positioned just south of Halle and in reserve. Their movement is triggered by French movement into Halle or crossing the Saale river. Each rectangular wooden block represents a divisional command.

The Halle 1806 scenario notes file (.doc): Halle 1806 Scenario Notes

Halle 1806 scenario tabletop map. Each map square is 12″ by 12″ to correspond to the tabletop.

Same scenario map for Halle 1806 but with the starting positions marked by the command counters. Arriving commands just on map edge pending scheduled arrival.

Scenario start 1000 hours: French have first movement (side 1) on the tabletop. Before the French Movement phase however, the Prussians have their Cavalry Charge Declaration phase (sequence of play chart at end of this article). So the two small Prussian detachments (dragoons and hussars) sound their trumpets. French morale tests passed, the French unit movement is slowed due to the Prussian charge zone (halved).

Prussian hussar and dragoon detachments open the scenario with their declared cavalry charges. French are not impressed by the token Prussian charge…. but French movement is slowed.

French finish their unit movements. The Prussian small hussar detachment charge home on the 2nd French Hussars during the Shock phase. French counter-charge but lose the sword play brawl for the moment and retire. Continuing their charge, the Prussian hussars impact the maneuvering 5th French Chasseurs in the flank, sending them packing to the rear. Prussians win the first fights. Continue reading

Battle of Saalfeld 1806 AAR

Since WR hasn’t the capability to play out the major battles of Jena and Auerstaedt with his expanding Prussian 1806 miniature army yet, he plans to explore the Battle of Halle 1806 next after this AAR write-up on his recent Saalfeld 1806 game. But first, the opening campaign and exciting Battle of Saalfeld between Marshal Lannes and Prince Louis Ferdinand of Prussia.

Scenario opening positions at 1000 hours. Prussian left flank command (Major Rabenau) deployed before old town Saalfeld wall with Jagers at Garnsdorf. French arriving upper left..

Prussian and Saxon main body command under GM von Bevilaqua marches into position between Saalfeld and Crosten village. Prince Louis of Prussia at left before the Prussian 6th Hussars.

Total view of the scenario tabletop from the eastern view. French arrive from left, the old town of Saalfeld at right, and Prussian Saxon main body mid table.



Saalfeld scenario map drawn to 12″ per square or one inch equals 50 yards. French enter on the lower edge.

Saalfeld scenario map showing the various command counters and starting positions. See Saalfeld scenario notes document (.doc) for details.

For complete details of the Saalfeld 1806 battle and scenario files, please proceed to the Saalfeld 1806 articles recently posted:  Battle of Saalfeld 1806 and the Preparation for Saalfeld.

1000 hours: Opening scenario turn. Team France (Daniel and Luis) have first movement so they immediately assault the village of Garnsdorf starting the scenario within striking distance. Two battalion columns from the 17th Legere are sent against Garnsdorf. The separate small 3rd battalion, formed from the converged elite companies, is sent to skirmish and prevent any Prussian counter response. Deploying from road column, the leading 21st French Chasseurs a’ cheval regiment forms line backing the skirmishers. More French hussars arrive trotting down the Grafenthal to Saalfeld road, followed by their attached small 4 pdr. horse artillery detachment under Lt. Simonnet. Prussian Valentini jagers quickly abandon the Garnsdorf village, odds of 9:1 are well beyond their capability to resist. Major Rabenau deploys up his fusilier battalions across the low-rise Lerchen Hugel while the arriving 6th Hussars are directed to threaten the French downslope advance, joining the left flank Saxon Hussar detachment.

Prussian Saxon main body starts to deploy from battalion columns as the Prussian trains retire westward.

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Battle of Gospic 1809 AAR

To continue the Gospic 1809 story line, WR and his son Daniel played out the 25/28mm napoleonic scenario at GAMEX this past Memorial Day week. Standard 8×6′ table, some unusual terrain features, a cast of Austrian battalion units uncommon for any tabletop battlefield and, like the Klagenfurt 1809 scenario, a use for the WR’s French train column miniatures.

The historical campaign background material for the Battle of Gospic 1809 can be read here: Battle of Gospic 1809

WR’s scenario notes (.doc) file for Gospic (Bilaj) 1809 scenario: Gospic 1809 Scenario Notes

Opening situation has GD Clauzel’s division entering lower right in columns. Ahead of them is the small voltiguer / sapper detachment heading for the Barlete bridge. At left, the leading units of Oberst Rebrovic’s command crossing the Licca river bridge. Village of Bilag center left in photo.

Closer view of GD Clauzel’s division. 8th Legere, 23rd Ligne, 11th Ligne, and attached 81st Ligne regiments with foot battery. Voltiguer detachments A & B at left with chasseurs and up ahead.

Oberst Rebrovic’s battalion columns crossing the Licca river bridge at Novoselo, heading towards Bilaj village and French off photo upper right corner. The first rocky outcrop is seen.

Alone and wondering what the day will bring, the local “militia or townsfolk” are joined by Hauptmann Hraovsky and the Hohenzollern Chevauleger detachment near Barlete bridge.

The scenario map to understand the tabletop details and distances. Scenario map is scaled like all the other WR scenario maps; one map square is 12 inches or 600 tabletop yards (50 yds to inch ground scale). The following map photo shows the scenario starting positions, or map squares, for each command or small detachment. The Battle of Gospic is not a large napoleonic battle in the scale of the times, but for the combatants, the fighting was just as sustained and bloody.

Scenario map without the positions of the commands. Clearly shows the Barlete bridge / ford Jadova river crossing, the Novoselo Licca river crossing, and the three rocky outcrops near Bilaj.

Commands and their map square scenario starting positions laid out. French have arriving reinforcements at G2 map edge. the Austrian detachments are possible reinforcements.

Sequence of Play clip

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Battle of Raab AAR Pt II

Continuing with the second part of WR’s Battle of Raab 1809 Part II AAR. To read the Raab 1809 Part I, please click on this link: Battle of Raab 1809 AAR Pt I. For the prior WR background article on the battle click this link: Battle of Raab 1809.

1420 hours: After the Hungarian lunch served on the warren patio, the Franco-Italian-Baden players set to work mounting several divisional assaults along the Pandzsa stream defense while slowly winning the open plain southern cavalry fight. Dense columns of French infantry cross the Pandzsa and impact the defending Austrian formations, consisting mostly of weak landwehr or large Insurrection battalions.

Note: Mentioned in first article part, the miniature ratio is 1:90 for this scenario or one miniature represents ninety men. WR’s historical scenarios have a floating miniature ratio commonly between 1:80 and 1:100. Basic units are battalions of infantry (4 to 10 miniatures), regiments of cavalry (3 to 12), and batteries of artillery (cannon on base with crew miniature, width of base determines number of cannon). Infantry, and to a limit degree cavalry, can deploy individual miniatures as skirmishers before their parent units. Screening in our rules is a big thing….and the lack of ready available Austrian skirmishers later in the scenario created Austrian difficulties.

GD Pachrod’s division (by bridge), joined by GD Seras’ division (at right), cross the Pandzsa and assault the first Austrian line. Pachrod’s infantry hit first… will the landwehr / Insurrection hold?

GD Seras crosses Pandzsa north of Kismegyer farm. GD Durette’s battalions cross and turn into the farm’s defense. Musketry rings out and losses mount. Two French 8 pdr. batteries support.

Austrian insurrection battalion (in blue coats) engage in musketry against the approaching French columns. Another isurrection battalion is morale disordered from French batteries.

Scenario tabletop map without map counters.

On the open southern plain, the French light cavalry has earned a firm lodgment against the best efforts of FML Mecsery and his left flank cavalry. Like the infantry up north on the Szabadhegy heights, the majority of the Austrian cavalry regiment are insurrection hussars. More French dragoon regiments (Grouchy’s division) cross the Pandzsa stream and join the weary light cavalry of GD Montburn.

More French dragoon regiment have crossed the Pandzsa and form up alongside the tired light cavalry of GD Montburn. Austrian defenders appear weak in number as several have routed away.

Under the Austrian 12 pdr. batteries, leading 22nd Legere battalion is pounded hard with heavy loss. Hungarian IR #62 two small battalion (2×4) defend the Kismegyer loopholed walls.

Northern sector sees the daring 25th Chasseurs a’ cheval reforming on the exposed flank of the Szala Insurrection hussars. Pinned in place, the disordered Szala hussars cannot face both direction against the threatening French cavalry while being shelled by the French horse battery across the Pandzsa.

Disordered and shelled by French horse battery, the Szala Insurrection Hussars cannot face two directions and counter the reforming 25th Chasseurs a’ cheval on their flank.

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Battle of Raab 1809 AAR Pt I

Back in August 2015 WR wrote up his 1809 napoleonic scenario on the Battle of Raab, featuring Viceroy Eugene and his Armee d’Italie vs. Archduke Johann & Joseph and their Insurrection army of Hungary. Planning for this scenario last year, WR painted up ten Insurrection battalions (10×10) and ten Insurrection hussar regiments (10×8) required for playing Raab, mostly from old Brunswick casting. Definably not the typical napoleonic unit fielded or painted for the tabletop and really a “one use” collection of miniatures for playing historical battles. So with miniatures painted, banners affixed, and based, it is time to play out the Battle of Raab 1809.

Joined by five local gamers, the player side teams are formed. Team Franco-Italian-Baden played by Dan, Andy, and Luis. Team Austria to be commanded by John, Rob, and Daniel. WR positioned himself as the GM with spare pair of hands. Early in the scenario proceedings, Rob had to exit the field and Luis never showed for reasons unknown. Daniel was pulled for race car prep duty by his brother….. thus four final gamers nobly carried out the duties of miniature commanding. Dan and Andy on the Franco-Italian-Baden team and John and WR for team Austria, Special mention must be made for the culinary team Raquel for finishing the Hungarian stew, setting out the gamer snacks, and various drinks for mid game meal.

After a brief player orientation for the scenario and command / miniature identification, the scenario commenced about 10am and played into the early evening hours, finishing eighteen turn of lively action and rendering a decision. WR has broken this AAR into two parts due to the shear length and photos. Part I to cover the tabletop action up till 1420 hours scenario time, and the second part will be posted to WR, for the balance of the scenario, next week.

Scenario design and historical background material posted to WR at Raab 1809 and the Raab 1809 Scenario notes (,doc).

Austrian army HQ and trains, with Archduke Johann & Joseph themselves, near the chapel on Szabadhegy height. Wooden blocks denote the starting tabletop commands for scenario.

Starting positions viewed from SE. Pandzsa stream runs the center table line. Viceroy Eugene’s HQ at far left near farmstead.

Franco-Italian-Baden army from the SW tabletop edge. The Austrians behind the Pandzsa stream and on Szabadhegy heights clearly seen. Raab fortress is off left upper corner.

Wooden block tabletop use is covered in this earlier WR blog posting: Wooden blocks

Tabletop terrain is flat in most areas with two hills or heights on the Austrian side. The heights of Szabadhegy is a low rise overlooking the lower open plain, with a smaller hillock towards Raab. Local farms and fields dot the tabletop, single buildings and symbolic fields. The village of Szabadhegy and Kismegyer farm have special Austrian rules for retaining control. The entrenched camp and Raab fortress are just off the northern map corner. Lastly, the two streams which cause movement difficulties for the French curve across the tabletop. Both are terrain disordering for close order formations and for cavalry the Pandzsa has special crossing rules.

Scenario tabletop map without map counters. Each map square is 12″x12″ on the tabletop.

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