COE Battle of Dara 530 AD.

Opening scenario game for Year 2021 at the warren. First Saturday of January, the warren game room staged the Clash of Empires (COE) 28mm historical Battle of Dara 530 AD, displaying John’s newly painted Sassanids vs. the Late Romans (Byzantine) collections of David and WR. Seven players came to the game warren, two travelled down from the central valley region of California, two up from Long Beach.

You Tube Battle of Dara 530 AD Part II link. A 14 minute video showing the battle plans and conflict outside the city walls of Dara in530 A.D.. This is a two part video, the first part discusses the ancient political scene, before the battle, between the two empires if interested.

The opening scenario with both armies deployed upon the desert tabletop. Persian Sassanids at left, the late Romans and city walls of Dara at right. Table size 12’x6′. Seven players ready to go.

Army Rosters: First the Sassanids with COE 5,665 points in their field army deployed before Dara: Sassanid Roster Dara 530AD (.xls) file with unit data, weapons, morale etc..

Unit of Zhayedan Immortal (12x miniatures) cavalry.

Four units of Savaran (Clibanarii) (12x or 10x) cavalry each.

Parthian horse archers (12x) cavalry.

Three units of Persian / Median infantry (28x) each with half bow / spear formation.

Two units of Paighan spear infantry (24x) each.

Three units of Persian archer skirmishers (15x) each.

Unit of Subject slingers (10x).

Three Indian elephants / howdah and two archer crewmen each.

The Late Roman or Byzantine army fielded a smaller force overall at COE 4,666 points: Late Roman Roster Dara 530AD (.xls) file with unit data, weapons, morale etc..

Unit of Bukellari Bodyguard (12x miniatures) cavalry.

Unit of Bukellari (12x) cavalry.

Unit of Comitatensis (10x) cavalry.

Three more Comitatenses (10x) cavalry each.

Heruli (10x) cavalry (flanking unit).

Hun cavalry skirmishers (10x).

Massagetae cavalry skirmishers (10x).

Three Limitani infantry (22x) each, with spear and bow mixture.

Three Psiloi skirmisher infantry (12x) each; two units w/bow, one w/javelin.

City wall Psiloi archers (20x) manning the Dara walls.

Deployment: Deployments for both sides followed the historical record, just allowing the Late Roman or Sassanid player teams to shift specific units, but not types of units, in their right, central, and left flank zones. Sassanid army had to divide their cavalry units between the two flanks and place all infantry in the center of their battle line. Only the Sassanid elephants had freedom of zonal deployment. For the Late Roman army a similar deployment with two exceptions. The Heruli cavalry is placed in ambush (see ambush rule below) and the Bukallari Bodyguard cavalry, with one other cavalry unit, placed before Dara city walls, behind all the Late Roman infantry likewise placed in the center. The remaining Late Roman cavalry is then equally divided between the two flanks, deployed behind the trench or ditch position. Review the following deployment photographs for more clarity.

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FOW France 1944 – Daniel’s First Scenario

This Flames of war scenario, completely designed by Daniel (son) on his own without any assistance from WR, came as a total surprise to WR. He converted an online electronic game scenario to a suitable FOW scenario, drew up the scenario map below by hand, and decided to use the Ver3.0 “Forces” book, part of the trilogy of books packaged with the MRB FOW V3.0 to create the armies of play. Therefore the platoons involved are basic in the ETO France 1944 format but nonetheless fun to game with. The scenario setting has two forces advancing (encounter like mission), meeting near two central tabletop French villages, one on a hillside, the other atop a hill mound, both villages divided by a waterway. The hillsides are covered with woods or orchard at the hill top, while in the flat land, Daniel placed grain fields, hedges, and low stone walls. Overall a great first effort. The only change WR suggested was remove the waterway, as it will divide the table into two halves. The AAR below represents the non waterway scenario. Scenario length set at ten complete turns on the 6×8′ table. Control more objective markers than your opponent for win placed using standard FOW Ver3.0 placement rules.

Daniel’s first hand drawn FOW scenario map. Set in French countryside, the Germans entered on top edge, the Americans the lower edge, starting up to 12″ from the table edge. Table 6’x8′ size.

Scenario forces: Both 2000 point forces taken directly from the Ver 3.0 “Forces” book. Daniel played the Germans using a Heer Gepanzerte Panzergrenadier company with supports (1990 points). WR used an American Armored Rifle company with support (1990 points).

Heer Gepanzete Panzergrenadier Co. HQ: CoCmd, 2iC SMG teams, 2x Sd Kfz 251/1 [65 pts]. Noted that no panzerfaust or panzerknackers armed teams in use. Two objective markers.

Three Gepanzerte PzGrenadier platoons: Cmd, Sd kfz 251/10, 6x MG teams, 3x Sd Kfz 251/1 each [660 pts].

Infantry Gun Platoon (highjacked from a local Grenadier company I expect): Cmd, 2x 7.5cm leIG18, Obs. team [65 pts].

PzGrenadier AA gun platoon: 2x Sd Kfz 10/5 2cm [60 pts].

Heavy tank platoon: 3x Tiger I E [645 pts]. Ouch!

Artillery battery: Cmd, Staff team, 2x Obs. teams, 4x 10.5cm leFH18 [210 pts].

Panzerspah Patrol: 3x Sd Kfz 234/2 Puma 5cm AC [150 pts].

Limited Air Support: Ju 87G Stuka [135 pts].

For the Americans, WR rostered a standard Armored Rifle company (1990 points) with the following platoons:

Armored Rifle Co. HQ: CoCmd, 2iC Carbine teams, Baz. team, Jeep, M3 H/T w/50 cal. Sherman recovery tank [45 pts]. Two objective markers.

Two Armored Rifle platoons: Cmd, 5x Rifle teams, 5x Baz. teams, 2x M1919 LMG, 2x M3 H/T w/50 cal., 3x M3 H/T w/AA MG each [450 pts].

Armored Mortar platoon: Cmd, M3 H/T w/50 cal., 3x M4 81mm mortar [60 pts].

Armored Assault gun platoon: 3x M8 Scott HMC [105 pts].

Tank platoon: 5x M4a1 Sherman [320 pts].

Tank platoon: 5x M4a1 (76mm) Sherman [470 pts].

Field Artillery: Cmd, Staff team, Obs. team, jeep. 4x M2a1 105mm [140 pts].

Field Artillery: Cmd, Staff team, Obs. team, jeep, 4x M1 155mm [210 pts].

Priority Air support: P 47 Thunderbolts [190 pts].

General view of the tabletop showing the raising hillside village at top and mound top village with church below. American on left, the Germans at right in starting positions.

Deployment: First WR’s deployment. From left to right WR deployed one AR platoon in halftracks facing the hillside village supported by his M8 Scott HMC assault guns. Center position the M4a1 75mm Sherman platoon, the Armored M4 81mm Mortars, then the other AR platoon, in their halftracks to their right. Lastly the M4a1 (76mm) Sherman platoon held the right before the mound village and Daniel’s Tigers. Command wise the CoCmd team went with the left AR platoon, the 2iC team with the right AR platoon. Continue reading

FOW Pz Brigade 150 vs. US 28th Infantry

Another game from the backlog files of CoVid YR2020. This Flames of War (FOW) version 3.0 scenario is a home grown scenario. Back in June 2020 we had an early summer like heat wave so Daniel and WR optioned for a “cool” scenario from the Bulge 1944 time period. Since WR had just finished up painting his Panzer Brigade 150 ersatz Panthers and StuG platoons, plus his Skorzeny commandos in their captured jeeps, the choice ready made. An uneven point scenario with the advancing Germans having 2000 points vs. the defending Americans with 1830 points and a patch of Ardennes to defend. All the special rules found in the Battlefront “Devil’s Charge” supplement booklet in play, the “disguises” of captured equipment, some sheet metal, English speaking Germans, rampant rumors, American bulldog rule, snowy frozen ground, and more. Plus bad weather for once.

The wintery tabletop with Pz. Brigade 150 ready to launch their assault on the American line. On left flank Daniel has his Pumas, SS Jager platoons, heavy SS 12cm mortars and ersatz StuG platoon. The remaining SS 12cm mortar platoon  sets up mid table.

Since this scenario was a “pick up game” there is no hand drawn scenario map for the 6×8 table. A typical Ardennes countrywide with forest, narrow river waterway and crossroad villages, all draped in snowy ground was laid out. Unlike many Bulge scenarios which WR has played over the years, this one has weather. Lots of cold temperatures, cloud cover, and ground fog to keep any pilots home in their warm cots and American artillery observers seeing German panzer shadows.

Forces: The starting line up for both sides, first the Germans with their Pz. Brigade 150 force under Daniel’s control (2000 points). Pz. Brigade 150 SS teams are all rated Fearless Trained (FT) unless noted.

Pz. Brigade Tank Company HQ: Co. Cmd SMG Pzf., 2iC team SMG Pzf., both with captured jeeps. [75] pts.

Skorzeny Commandos: 4x Skorzeny Commando jeeps rated Fearless Veteran (FV) [200] pts.

Ersatz Panther platoon: 3x Ersatz Panthers [550] pts.

Ersatz StuG platoon: 3x Ersatz StuG [285] pts.

Two SS Jager platoon: Cmd/Pzf, R/MG Pzf, 6x R/MG [420]pts.

Two SS Heavy Mortar platoons: Each with Cmd, Obs. team, 4x 12cm mortar teams [2×160] pts.

Ersatz Panzerspah platoon: 3x Sd Kfz 234/2 Puma [150] pts.

On the right Daniel started his ersatz panther platoon with plans to shift towards the central town at upper left. WR set up two of his Outpost platoons to guard the upper right roadway.

WR’s American force represents the “Bloody Bucket” or 28th US Infantry taken from the same “Devil’s Charge” FOW supplement. WR deployed his Perimeter Outpost fortified company miniatures to try and stem Daniel’s advancing Panzer Brigade 150 ersatz panzers and SS infantry. Perimeter Outpost and support teams are rated Reluctant Veteran (RV) for this scenario report unless noted: Continue reading

FOW Cole’s Charge 1944

This Flames of War (FOW) scenario came from the former “What Would Patton Do (WWPD)” blog site several years ago. WR saved the scenario file for a future game and this last summer, Daniel and WR set up the game scenery, pulled WR’s WW2 FOW miniatures, and played out the tabletop action. Cole’s Charge is based upon an actual June 11, 1944 battle at Ingouf farm in Normandy, between the 3rd Battalion 502nd Parachute IR and their counterparts in the German army… 6th Fallschirmjager Regiment. Read the full scenario file below for more details and any internet search under “Lt. Colonel Cole, Ingouf farm, 502nd Parachute Regiment in Normandy, Purple Heart Lane” should access additional historical background material.

What Would Patton Do (WWPD) written scenario .pdf file: Coles Charge 1944 

With WR’s 20mm miniatures in position and table snacks within arm reach, the scenario opens with the fallschirmjager position shelled by several batteries of American off table 105mm artillery. In FOW 3.0 MRB terms a preliminary pre-scenario start bombardment action. Every tabletop deployed German team rolls their fate 6D, except for warrior teams, and survivors end the bombardment pinned to the ground. A roll of 4+ removes the team.

Opening scenario scene. The American artillery pounds the German Fallschirmjagers positioned around the farm and orchards.  Then switch to smoke rounds to cover the American advance.

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Battle of Evora 1808 AAR

Memorial Day weekend WR and his son Daniel played out the Battle of Evora 1808 scenario written on Wargamerabbit (Oct 2018). Hard to believe it has been eighteen months since the last historical (non pick-up) napoleonic battle reported here on WR, so plans for at least one more battle during the future summer months. Especially since WR’s “hiding from CoVID-19” FOW 20mm  painting spree is slowing down, mostly from hand brush fatigue. You can only paint so many Italians platoons / companies / or support units for the Greek 1940 war, Russia 1942-43 eastern front, and of course, the North African desert theater, before you see pasta floating before your eyes. So time to change gears and return to the Horse and Musket era.

To set the opening stage for Battle of Evora 1808, the French, under General of Division Louis Henri Loison, have marched a strong mobile column from Lisbon to relieve the border fortress of Elvas, currently under pathetic siege or blockage by Portuguese militia. While marching towards Elvas they approached the city of Evora and confrontation by a hasty raised Portuguese and Spanish “army in name”, standing before Evora’s city walls. The Iberian army was under command of GenLt. Francisco de Paulo Leite, a former a naval officer. Open field battle offered, with trained and tested French seasoned battalions vs. mostly ragtag militia, except for the small Spanish contingent under Colonel Moretti, the pending battle appeared to the French command officers as a hopeless stand. From a scenario point of view this battle wouldn’t see the light of day on most gamer’s tables, but WR wished to see how the napoleonic era house rules handled a battle like Evora. Unequal in training and tabletop abilities, veteran vs. militia, musket vs. pikes….. couldn’t be anything close to a normal open field battle.

General view of the scenario set-up. French brigades arrive lower left corner of table. Portuguese in table center and  small Spanish command at lower right corner. Evora city wall in background.

Spanish & Portuguese Order of Battle:

Scenario map drawn at 600 yards per map square. Each map square is 12″. Weather is dry, clear with light clouds. Map legend at right of image.

Scenario map showing initial positions using command markers. Map squares are 12″ and drawn at 50 yards to inch ground scale. French upper left, Spanish lower left, leaves Portuguese in center.

Another view of scenario start deployment. French upper left, Spanish lower left, and the Portuguese table center at right.

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Stay in Warren w/o CoVid 19

As many locally in the Greater Los Angeles area WR has remained in the warren and, if required to travel about, practicing his social distance with neighbors and friends. Doing his part; personal hygiene, keeping up morale with friends via electronic medium, cancelling games scheduled weeks before the virus invasion, practicing new dance steps. The “Remain at Home” downtime is being put to use by WR with several gaming projects being completed in short order, new gaming projects started, and relaxing opportunity to read up on future scenarios. In fact, the project pool has rapidly increased, and completed in near record WR time, as shown in a quick list presented below:

WR’s 25/28mm ancient Sumerians in their storage box. A good mix of units for some Bronze age battles. WR‘s loves his wild arse driven chariots.

Four storage boxes of ancients movement trays or sabots. Ttwo, three, or four rank formation trays for infantry, cavalry linear trays, wedge shape trays, and some extension sub trays. The tube holds the measurement sticks sized in inches and centimeters lengths.

1).  Based my ancient Sumerian 28mm army for some Bronze age scenarios. Several massed infantry spear or short bow archer blocks, skirmishers, and their famous “near wild arse driven” chariots pictured above.

2).  Created more movement trays (sabots) for Clash of Empires (shorthand COE – a WAB offshoot rules set) games. More cavalry 10 or 12 miniature linear trays, converted surplus 5-8 miniature cavalry trays into two-rank infantry trays (needed for Roman armies), added texture to the entire tray collection, and organized four boxes for storage and transport as pictured above.

3).  Based more 25mm/28mm Sassanids, Macedonian, Saracens, Late era Romans for COE units. The painted miniatures have been lying around for several years, found in odd storage boxes as WR moved towards his new residence. Mostly for the cancelled Sassanids vs. Late Roman scenario warren game scheduled for last weekend (3/21) but postponed when State of CA ordered all to “Remain at Home” during the current crisis.

4). Pulled out some early 28mm 1805-08 era Russians to completed several regimental sized units. Now fully painted and basic based, awaiting their regiment standards, and final base texture work. Three musketeer regiments 3x (2×6 miniatures), three Caspian region musketeer regiments in white caps 3x (2×6), Georgia Grenadier regiment in white caps (2×6), the 44th Jaeger regiment (2×6), the Caspian Marine regiment (2×6), the Caspian Grenadier regiment (4×6), Two Jaeger regiments (2x (3×6), and several local militia battalions (3×6) for color. Add in several independent Eastern Orthodox priest miniatures, local commanders with their Russian wolfhound, to add scenic effect on the tabletop.

Russians for 1807 battles alongside WR’s Prussians when battling the Grande Armee in Poland. Just need to apply the base texture and replace the stand in regimental  flags.

The WWII Italian armor ready to roll once they get their formation markings applied. WR’s recent modeling effort was added to this growing collection. Models are 20mm or 1/72 scale.

5).  Finally, the no love 20mm Italian WWII miniature collection. Pulled their storage boxes and inventoried the Italian tank requirements to complete Flames of War organization platoons. Dug into the unpainted miniatures, the unbuilt model kits pile, or ordered outline my requirements. With plastic model glue in hand, or epoxy for metal models, WR built, painted, and based several dozen models then cut down several apple boxes for storage. A rough completed tank count: Ten M13/40, one L6/40, ten CV L3 33/35, two Semovente assault guns, and a SPG AT37 armor car. On the Italian artillery front: Four 90/53 flak cannon, two autocannone 3 RO 90/53, eight 149/40 heavy guns (san crews for the moment), four artillery tow trucks plus a large Fiat truck for the collection. Now WR needs to paint or place formation marking decals on the vehicles then start paint the crews for all the artillery pieces.

Example of banners hanging in game room. Sassanid on left, Late Roman on right. The helicopter is not part of the Sassanid arsenal.

As the reader can read, WR has been trashing his paint brushes to complete projects while draining the small paint bottles. Time to order more replacement basing wood, paints, brushes, and glue from his favorite modeling supplier as the growing supply list attests.

Another project was to inventory his flag or banner collection, mainly to locate his Sassanid and Late Roman banners to hang from the game room raffers, and see what missing major power flags / banners are still needed for the collection. Napoleonic Prussia needs a flag, some smaller Germanic states it seems too. Then selected ancient or medieval era banners for WR’s ancient armies. Most flags are 3′ x 5′ size, some are 3′ square. WR constructed a simple pole hanging rod with dark grey hooks to hang his banners and exchange out for the upcoming future scenarios. Just a warren game room background touch.

Cheers from the warren. Be safe all.

WR

 

 

 

2nd Quarter Warren Games

The 2nd quarter for 2019 has been a period of active gaming for WR, from ancients with Late Romans vs. Franks, forward in time to horse and musket era napoleonics set in Italy 1809, then on to WWII with several Flames of War scenarios in Italy, Russia, Normandy, and even airborne landing on Crete. Some of the mentioned scenarios will have full AAR treatment posted to WR in near future; the Clash of Empires Late Rome vs. Franks ancients scenario, the Flames of War Russia 1941 Drive on Smolensk scenario, and finally the napoleonic Battle of Almonacid 1809 (fought on tabletop late February), which WR has finally collected some background material for that Franco-Spanish peninsular battle.

First up is the napoleonic 1809 battle set in Northern Italy, between the advancing French encountering the arrayed Austrians. The scenario background has the French successful in their early morning river crossing, deploying half their forces across the river in battle formations. The remaining Franco-Italian commands will cross via bridge or discovered river ford behind their front lines to reinforce the pressed Franco-Italian front. For the Austrians, they start fully deployed in a semi-circle containment, preventing further Franco-Italian advance and, at the given signal, charge forward to repulse the Franco-Italian bridgehead.

Starting position for the Franco-Italian vs. Austrians 25/28mm napoleonic river crossing scenario set in Italy 1809. Austrians start on left, Franco-Italians on right, and shown deployment zones.

From sunny Northern Italy, the next WR dice rolling 2nd quarter game was GM’d by WR’s gaming friends Bruce & Gary. Still fought under clear skies and hot Mediterranean sun, the German Fallschirmjagers descended from the sky via assault gliders or their chutes. Greeting the airborne warriors without tea cups, the determined New Zealander company holds the bombed and battered Suva port while a Greek company covered the inland open fields, dotted with stone walls and olive groves. WR played the glider assault, landing directly adjacent to the buildings of Suva. Surprised for the moment, the New Zealanders fought back, keeping the scenario in balance for turn after turn. In the inland fields, the Greeks hunted down the scattered Fallschirmjagers sticks, leading to sudden close range firefights, “picking olives with bullets” it seemed. Scenario win for the Allied defenders this time, till next chance with another Crete FOW game at the nearby aerodrome.

WR’s assault gliders almost poke their noses into the center of Suva, catching the NZ defenders for the moment surprised.

Larger view of the Flames of War Suva port battle. In background the Fallschirmjagers battle the Greeks amidst the Olive groves and rocky hill locks.

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FOW Festung Breslau 1945

As WR works on his long overdue Almonacid 1809 scenario AAR write-up, a growing backlog of subject material to type mounds up, noted by his lack of WR posts during the 1st quarter of 2019. WR should mention the lack of posts for the readership also is due to his “overdrive for painting” 1st quarter effort (really February into April) towards dozen+ platoons of Flames of War 20mm miniatures, including their basing. When the miniature painting bug bites…roll with the urge says WR since painting tends to come in waves of sustained effort. Lastly, the tabletop gaming in the Winnetka warren continues; several FOW games, two pick up napoleonic scenarios, one HMGS-PSW convention and preparation for same, and some enjoyable vacation trips about California, all since the Mexican Riviera cruise last January. So, to fill some of the WR posting backlog, here is the Festung Breslau April 1945 Flames of War scenario GM hosted at the recent HMGS-PSW “Victory Day” convention held March 23rd in Van Nuys CA National Guard armory. Full scenario design, sources for scenario, maps, and German / Soviet 1945 platoon forces covered at end of ARR. cc

As WR was GM and playing in the Festung Breslau April 1945 scenario, the play by-play action report is limited to the photos taken during live action. Hopefully the reader can follow the images for scenario timeline. To set the pregame stage….. The Soviets have broken though the German Eastern Front Vistula river defenses back in January and surrounded the city of Breslau by February. The ordeal of the fleeing German civilians from Breslau before the final Soviet encirclement close is just tales of winter horror, tens of thousands just died frozen. Fleeing German shattered formations retired from the city, leaving an “ordered few” regiments / battalions/ companies of German panzer grenadiers, Volksgrenadiers, SS formations, Luftwaffe, Hitlerjugend, and raised volkssturm to hold the Festung city and surrounding countryside,  Successive Soviet divisional and corps level assaults during the February and March months have reduced the perimeter held by the German garrison to the city’s outlying built up area. The sole airport and aerial supply route was taken last month, leaving the German garrison with just their improvised and cleared “Kaiserstrasse” roadway for light planes to fly in. Even at this late date in the war, the Germans still tried to drop nighttime parachute supplies into Breslau, with the massed Soviet AA batteries shooting up the night sky. Still, being a depot supply hub during the late war period, the city was well stocked with food, some fuel, and small arms ammunition, except for the needed A/T rounds, larger artillery shells, and medical supplies.

General view of the Breslau tabletop scenario. Table 12×6′, most of WR’s building collection is seen in play. Soviets set up at right, the German hold the center towards the left in photo.

Left end table from German view. Most of the German teams are hidden in the building off-table on the specific building underlay mats. Visible is the StuG IV platoon. Soviets upper left corner.

Center view from German side. Seen are the two 8.8cm cannon entrenched with Volkssturm platoons in support. With little open space…. Soviet planes used open ground pending their use.

German right flank view. Volkssturm Pioneer platoon at left. Two Tiger I tanks, Another Volkssturm platoon with Pak 40 platoon support in ruins. Large buildings hold entire platoons.

Soviet left flank at start. Hero Strekovy platoons, Hero mixed Assault guns and t-34/85 companies roam the open roadway. Note the 203mm howitzer attached to Storm Group company at right.

Soviet center table. T-34 (OT-34) flame tanks, more Stretkovy companies, and “temporary” Soviet aerodrome to hold the Soviet plane models. Appears no photo of the Soviet right flank taken…..

 

Plans and set up: Soviet player team set up on a broad frontage to pin down the German front lines. As scenario progress made, the Soviets had two axis of advance. Down their left flank with HQ group, two Hero Stretkovy companies, a Hero SMG company, Hero Tankovy company (T-34/85), and Assault Tank mixed company. In the table center Soviets field a Hero Shturmovye Group (Shock) with 203mm howitzer attached, two Stretkovy companies, and Flame tank company. Their job is to destroy the 88mm position and support either flank advance with detached companies. The right flank advance as the second major push, with the other HQ group, two Hero Stretkovy companies, a Hero SMG company, the other Hero Shturmovye Group (Shock) with 203mm howitzer attached, a Hero Su-76M Assault gun company, and the final Hero Tankovy company. Attached to the two Shock groups are the Soviet FT teams (two each). On call, with their observer teams deployed, the two off-board artillery batteries prepare bombardments and the ever-present Soviet air force buzzing overhead. Overall, the Soviets has the edge in total points…. 5000 vs. 4200 for the Germans. Continue reading

COE Mercenary War AAR

Time to finish up several After Action reports (AAR) on recent New Year scenarios at the warren, David’s garage, and the Strategicon-OrcCon 2019 LAX convention. First AAR is an unusual Clash of Empires 28mm Mercenary War scenario, featuring defeated Carthage vs. their former hired mercenaries after the conclusion of the 1st Punic War. Before this afternoon of ancient tabletop warfare, WR must admit his knowledge of the post 1st Punic War Carthaginian wars was grossly lacking, in reality WR must state as nonexistent. So, welcome to the Battle of Bagradas River 240 B.C.

The Battle of the Bagradas River, or the Macar by another name (c. 240 BC), was fought by the loyal Carthaginian army (civic levy in most part) against former Carthaginian mercenaries awaiting payment for service after the peace of the 1st Punic War, and joined by rebelling Libyan cities. After the forces of Hanno the Great were defeated at Utica, and failed to engage the mercenaries afterwards despite favorable conditions, Carthage raised a new army under Hamilcar Barca in Carthage. Hamilcar managed to leave Carthage despite the lacking rebel blockade of the city and cross the Bagradas River (the ancient name of the Medjerda). Rebel armies from besieging Utica and the camp guarded the bridge on the Bagradas River. Hamilcar Barca, by brilliant maneuvering, defeated the combined rebel army. This was the first major Carthaginian victory of the war.

Sources for this period of Carthage are hard to come by, most could be viewed as secondary in their reporting. WR’s friend David Kometz used the following internet information for structure and background material for his COE tabletop Battle of Bargaras River scenario design. The Wikipedia article seems a good overview with some detail on this battle.

The Carthaginian army has surprised the rebels near their respective camps and marched on the tabletop fully deployed. They will set up 40cm from their long table edge with a deployment zone total width of eight feet, centered at the 16×6 table centerline. Thus they can deploy up to four feet from the table bisecting centerline, facing both enemy camps or either one individually. This is a important decision for the Carthage players to decide. The “Bridgehead” rebel Mercenary / Libyan levy camp starts near the stone bridge. All units start across the river, on the same side as the Carthaginian arriving army, placed along the river within 16″ of the bridge (either side), and cannot extend from river edge by 12″. The mercenary / Libyan units cannot cross the river via the bridge to avoid combat and are considered lost for scenario victory conditions if they cross. Units forced into the river are considered destroyed. The upriver “Riverbank” rebels start near their camp along the river near the short table edge. Like the “Bridgehead” camp, they must start within 16″ of the short table edge, measured from the table edge and river exit point. Scenario lasts eight turns with diced 50% chance for additional turns after the conclusion of turn eight. Carthage has first movement as the rebels seek to recover from their surprise reaction seeing the Carthaginians rearward approach. Victory based on total victory points calculation found in COE MRB pages 132-133.

The 16×6 foot table starting set up. Upper left deployed Carthaginian army. Upper right Mercenary /Libyan levy “Bridgehead” command. Foreground shows “Riverbank” mercenary /Libyans.

Terrain notes: A simple straight gravel road somewhat bisects the table near the center point and crosses the bridge. The stone bridge crosses the Bargaras River off-center to the table centerline by 6″ it seems viewing the post battle photos. A small riverside marsh or swampy ground is placed about 2 feet from the bridge, again view the photos for size and placement. Otherwise, the tabletop battlefield is open with scattered light bushes to break up the flatness. Note: The bridge procession is worth extra victory points if controlled by the Carthaginians or likewise, control the “Riverbank” force’s encampment tents as told to the mercenary rebellion player side. Extra victory points unknown to WR during game but I think it was 50 VP per site.

Closer view of the “Bridgehead” mercenary / Libyan command tightly camped at the bridge.

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FOW Stoumont Dec 1944

For the upcoming President’s Day weekend Strategicon GAMEX convention (Feb15th-18th), WR plans to run Chris Baxter’s Stoumont 1944 Bulge FOW / Rapid Fire scenario described below. After reading several historical accounts for this battle, WR has made slight force adjustment changes, to the original scenario, to reflect the actual engaged historical forces (reduced to one-third), and minor typographical terrain changes taken from Google maps.

The complete original Flames of War Stoumont .pdf file:  Stoumont scenario notes

Forces and Order of Battle: The OOB taken from the Chris Baxter’s original scenario notes ,pdf file then slightly changed by WR. The minor WR changes from Chris’s original scenario OOB are noted with red text. For both the American and German off-board field batteries, their independent observer teams are not present on the tabletop, therefore only the senior company commander team, for both sides, can summon (range in) artillery bombardments.

 

 

 

 

 

 

Scenario Map: Redrawn from Chris Baxter’s original 4×4 foot scenario table map. Normally for WR’s 20mm miniature Flames of War scenarios the tabletop dimensions are increased by 25%, hence the 5×5 foot table from the original 4×4 foot. Another way would have each map square on Chris’s scenario map be 15″ square vs. WR’s redrawn 12″ squares, converting to 5×5 foot scenario tabletop overall dimension. The “A” red table edge marks the German entrance edge for initial forces and follow-up reinforcements. Continue reading