After completing the morning String of Pearls Normandy 1944 scenario, WR cleared the tabletop and set up for his afternoon 20mm FoW Roncey Pocket Normandy 1944 scenario game. String of Pearls was fought in daylight, the Roncey Pocket scenario is entirely fought during cloudy moonlit nighttime conditions. Both sides have several special rules outlined in the Roncey Pocket .pdf briefing and highlighted in WR’s previous blog post FoW Action – HMGS-PSW WWII convention.
Scenario rules used for Roncey Pocket include: SS Instant Readiness, Spearhead, Tank telephones, Hedgerow cutters, Headlights, Morning light, Outnumbered, Mobile battles, and Surprise. WR made up several paper “tent markers” to place on tabletop to remind players of the special rules in play. Roncey Pocket rule tent markers (.doc) and his Hedgerow Cutter marker template (.doc) used with the American M4 Sherman tanks.
Opening scenario situation: Scenario starts with both German road bound columns facing in opposite directions. The “Nord Kolonne” (Northern column) of Kampfgruppe Wisliceny 3 SS Panzergrenadierregiment consists, in order of march, the following units:

Roncey Pocket German Northern column roster and order of march. Possible two-gun Motorized SS Artillery battery addition, at column rear, if String of Pearls scenario won by Germans.
Facing the German Northern column’s advance is Easy Co. 67th Armored Regiment. This mobile force arrives in position (mobile battle rules in play), near the road junction at La Rampinniere, and consists of:

American mobile blocking force facing the German Northern column advance. Easy Co. 67th Armored Regiment.
Photos taken during scenario and embedded in this AAR are coded Northern column [NC] and Southern column [SC] to clarify the photo location.

[NC] Roncey Pocket scenario showing the Northern German column and American defenses at start. Note the scenario “rule tent markers” reminding the players of a special FoW scenario rule.

Roncey Pocket German Southern column and order of march led by Obersturmfuhrer Grieme’s headquarter staff. The Southern column starts amidst the American positions at night.
Waking up to the surprise German column amidst their positions, the American 78th Field Artillery battalion is pinned down and all vehicles bailed out status (laagered for the night). The 78th Field Artillery battalion force has:
The “broken” down M10 tank destroyer, commanded by Sgt. Oxenreider, takes aim at the passing German road convey in La Chapelle. Nothing like have a dead duck shot lined up for the scenario start.

[SC] Tail end of the German Southern column as it passed by the broken down M10 tank destroyer in La Chapelle. Realizing something is wrong with those dimly lit halftrack shapes, Sgt Oxenreider’s M10 opens fire at start of scenario.

Roncey Pocket scenario map from FoW Cobra supplement. Note the two German columns are going in different directions.
Turn One: A very wild turn of missed shots, instant assaults, and burning vehicles. The scenario opens on the Southern sector with successful American reserve roll. The prompt arrival of the American reserve “B” Battery, 78th Armored Field artillery battery (M7 Priests), in corner of scenario table, causes both sides to be shocked (players included). The ensuing wild American .50 cal AAMG and 105mm howitzer firing totally miss the exposed German Company command staff cowing in their Kfz 15 staff car or motorcycle.
Note: WR used his T19 105mm HMC battery vehicles for the second M7 Priest battery during this scenario as he only has one M7 Priest battery unit painted in his collection. M7 Priest vehicle rating and weapons used during scenario.

[SC] As the M10 opens fire, the just arrived 78th Field Artillery M7 Priest battery (using T19 HT vehicles) arrived to block further German advance. Opening fire on the German commander’s vehicles… no hits!

[SC] Being totally shocked by the German vehicle column in their mist, the M10 fires into the darkness and scores no hits on the totally exposed “rear end” column of Sd Kfz 251 halftracks.
Note: Southern objective marker under one of the M2 halftracks.

[SC] The M7 Artillery battery, laagered for the evening, slowly awakens to the commotion nearby by refusing to unpin themselves and only two M7 crews hop into their M7 Priests.

[SC] Captain Simard, along with the Artillery Co. command headquarters, empty their M1 carbine magazines into the German truck column. Four German teams killed and two burning trucks.
After all the American surprise and horrible firing, the German turn commerces. With Teutonic efficiency, the swift SS Pz Grenadier counterattack starts. First the Northern column reaction. The SS Pz Grenadiers immediately disembark from their transports and start heading across the open fields towards the central hilltop woods while their machine gun platoon disembarks alongside the roadway. The walking SS Pz grenadier platoon in the stream bed dig in and hide from the gunfire flashes seen ahead. The lone Hummel SPA attempts to seek cover behind the nearby hedgerows by driving off the roadway. The SS Panzer IVH platoon slowly crosses hedgerows and make their way forward since the roadway is totally blocked by stationary transports. Column tail end SS Motorized artillery 10.5cm leFH18M howitzer battery (2 guns) unlimbers and send their observer team walking forward to spot the reported American positions. Not a shot is fired while their preparations commence except for the fleeing StuG III platoon commander being pistol shot, without trial, besides the roadway.
Note: Crossing hedgerows at night cause two bogging checks, not the usual single check. Twice the opportunity to hang up your tank…. much fun.

[NC] The leading StuG IIIG assault gun platoon is blown apart by the moving American M4 Sherman platoons. During the German movement the lone SPA Hummel pulls away from the column as German infantry platoons hastily disembark and run across open moonlit fields.

[SC] Without counting their lucky stars, the German SS Pz Grenadier platoon disembarks and assaults the broken down M10. Disregarding the token MG fire, the M10 soon is quickly destroyed. The Panzerjager Marder III maneuver into the M7 battery open field. One Marder III is bogged.

[SC] The swift German platoon counterattack. SS Pz Grenadier platoon disembarked and assaults the American Co. command headquarter teams. One sharp assault round and the Americans withdraw, losing a M8 Greyhound, a carbine team and most importantly, a precious jeep..
Note: Night Visibility table has 1 = 4″, 2 = 8″, 3 = 12″, 4 = 16″, 5 = 20″ and 6 = 24″. Roll each platoon to determine that platoon’s visibility range that firing phase. Americans with “Headlights” rule have choice for re-roll, but discarding the 1st roll, if desired.

[SC] The German counterattack against the awaken M7 Priest battery. A marder III burns as German infantry platoon assaults under defensive machine gun fire. The defensive firepower roll… yuck!

[NC] Northern column vehicles burning, including the lone Hummel, as the German platoon move and stormtrooper towards the central hilltop woods. No Man’s Land before the massed American M4 Shermans.

German viewpoint at end of Turn three. The Panzer IVH platoon slowly arriving in position behind the hedgerow as German platoons quickly run into the central woods.

[NC] Close up of the German platoons advancing into the murky central hilltop woods. Sturmbannfuhrer Wisliceny photo lower edge) directs his men towards the central hilltop woods.

[SC] The M7 Armored Field Artillery battery overwhelmed by German assaulting platoons as Panzer IVH trade nighttime shots with the other M7 Priest battery (T19 HMC 105mm in-lieu).

[NC] During Turn four the Panzer IVH platoon join together but cannot see the distance American armor (nighttime visibility roll). The stream bed German platoon hugging the ground as American M4 platoon roll slightly forward.
![[SC] While burning M7 Priests litter the battlefield, the Panzer IVH platoon dodge 105mm shells and attempt to engage the other M7 Priest battery (T19 stand in).](https://wargamerabbit.files.wordpress.com/2015/01/img_6635.jpg?w=584&h=438)
[SC] While burning M7 Priests litter the night battlefield, the Panzer IVH platoon failed to dodge direct fire 105mm shells while engaging the other M7 Priest battery (T19 105mm stand in).

[SC] The remaining Marder III sneaks up to engage the Armored mortar platoon halftracks atop the hill. German Pz Grenadiers ready their assault as a column of laden Sd kfz 251 roll up the roadway.

[NC] The German Pz Grenadiers charge out of the woods into American automatic rifle fire. Crumbled bodies everywhere but the hedgerow bayonet and grenadier HtH rages back and forth till neither win.

[NC] Action after Turn five in Northern column sector. The brief American M4 Sherman advance is stopped. The darker green M4 Sherman is one of the M4 observer tanks.

[NC] Bodies lie along the hedgerow from the latent Pz Grenadier attack. American Armored mortar M4a1 platoon repositions fearing another SS Pz Grenadier assault from the woods.

[SC] Southern column fighting is “dying out” as the American M7 Priest “B” Battery positions to bombard the German Northern column. The Artillery Co. headquarter teams return to line the roadway.

[NC] German mortar fire and their small LeHef 105mm battery bombard the American positions with smoke and shell.

[SC] General view of the Southern column action. The lone Panzer IVH controlling the roadway, one wrecked M7 Priest battery burning and other in lower left corner. Small German column going up the roadway and the shaken American Artillery Co. command lower right.

Eugene (l) handles the American northern sector as WR (r) controls the shot apart artillery battalion. Bad day for the rabbit on this tabletop scenario.

Our German opponents, Daniel (l) and Sam (r). Sam’s dad David ran the popular Warhammer Great War WWI scenario on adjacent table. Daniel whipped WR’s bottom in this scenario.

Daniel drives the small German counterattack up the roadway into the flank of the American northern sector. This attack will win the German victory after “roasting” WR’s artillery battalion.
Turn Seven: Back to the action report. As WR’s southern Artillery battalion is reduced to a shot up “B” battery M7 Priest unit and the remains of their headquarters staff, WR moves up road to assist Eugene with his La Rampinniere defense. seems total chaos lives here too with German SS Pz Grenadiers pouring out of the central woods past burning M4 Shermans. Having finally crossed the hedgerow with the M4 Sherman 76mm platoon and Capt. McCartney’s headquarter tanks, the 76mm armed Shermans advance to engage the hidden Panzer IVH platoon. Destroy those panzers and the open ground to La Rampinniere can be held (deny the objective marker on central hill) with tank machine guns till scenario end. Meanwhile the Armored mortar M4a1 halftracks and headquarter command M4 105mm Sherman, the observer Sherman tank, and stray infantry teams from another weak Armored rifle platoon are positioned around La Rampinniere, holding the last objective marker. Sounds like a plan…. as German 105mm shells register in near the M4 Sherman 76mm platoon tanks.

[NC] German SS Pz Grenadiers exit woods, link with Southern column SS Pz Grenadiers and chase the American Armored mortar platoon halftracks while destroying one observer Sherman tank on road.
Things can only get worse and Sam, with Daniel’s guidance, launches that long stationary SS Pz Grenadier platoon, the same platoon which since turn one has laid low near the stream bed, into their attack. As German 105mm shells from their two gun battery land amid the M4 Sherman 76mm tanks, the SS Pz Grenadier platoon close assault the Sherman tanks. Machine guns sputter their lead into German bodies but only four hits in the concealing darkness. Two SS Pz Grenadier teams are killed but their assault destroys one M4 Sherman. The American counterattack motivation fails, forcing the US tanks back up the central hill.
Turn Eight: German death time… that SS Pz Grenadier platoon receives all the American firepower from La Rampinniere hamlet. Four teams are cut apart with extra for all. The M4 Sherman 76mm tanks, unable to see the distant Panzer IVH tanks can only fire at targets of local opportunity. Another dead German team blasted apart. American M7 Priest 105mm shells are falling near the American positions as WR corrects the bombardment onto the closing German SS Pz Grenadiers from the Southern column. More blasted teams but they keep coming on as they unpin again on the German turn.
German reply. Needing to control all three objectives for glorious German victory, Daniel and Sam go for broke. They have one for sure, the central hill objective within control range, and La Rampinniere objective just in movement range if they hurry. Moving the replacement German platoon* of stragglers, they march up the central hill within 4″ of the central hill objective. Next the 2iC led panzerschreck teams sortie from the central hill woods and fire upon the remains of the M4 Sherman 76mm platoon. No hits but the teams are positioned to assault the Shermans. Next the Panzer IVH open fire and destroy one M4 Sherman 76mm with their 75mm cannon. German artillery finds the concentrated Americans but miss on their spotting rounds. While this is going on…. the SS Pz Grenadiers prep their explosives, ATMs and panzerfausts.
In the darkness of night, the battle reaches it bloody climax. First assault charges into the crossroads of La Rampimmiere. SS Pz Grenadiers vs. Sherman 105mm, Sherman observer tank and some American armored rifle teams in La Rampinniere. Bullets and shell spit out, two dead German teams lie in the roadway. The last survivor last seen running into the darkest of night. Next comes the charge against the American Armored mortar M4a1 halftracks. Again the bullets spit out… but grenades find there way into the open compartments. American Armored mortar platoon is no more but burning M4a1 wrecks. These wrecks lit up the hill as stalking panzerschreck teams mug the solitary M4 Sherman near the central hill objective. Another burning M4 Sherman 76mm. The Sherman platoon commander, seeing the carnage atop the hill, bolts – drivings crazy into the night. Two objectives in German control.
Note: The replacement German platoon come from the pool of German stragglers crossing the battlefield from the orange fields zone (see scenario map and Outnumbered rule). Any destroyed or voluntary removed for losses Northern column German platoon can return, starting in the orange fields zone, and move forward without their original vehicles. Those zombies from the central hill fight have returned…

[NC] As the moonlit smoke smoke clears briefly, the two sides part leaving bodies and wrecked vehicles everywhere.
Note: Morning light rule. Roll one d6 on turn nine start. If 5+ daylight and the scenario ends under the wings of American P-47 Jabo fighter bombers. On next turn roll two d6, either die with a 5+ ends scenario. Continue to add another d6 for each turn roll thereafter.

[SC] The flickering flame stillness around the German Southern column while the battle rages up north. The American Artillery Co. headquarters stalk the Panzer IVH and burn abandoned trucks.

[NC] Turn nine has the German hovering about the northern road junction and control the second objective. American company morale test needed in northern sector.

[NC] American Company morale breaks and flees the local battlefield. On following German movement phase they secure the last objective for total German win.
Very interesting scenario. When WR first reviewed the scenario I couldn’t foresee how the scenario would unfold. Total German wipeout on turn one? American wipeout by the German counterattack on turn one? How would the night visibility rules work out? Americans can see and Germans cannot? Lots of unknowns for this scenario.
Thank you Eugene, Sam and Daniel for playing both scenario at one long HMGS-PSW convention day. Hope all had fun. WR did, even with his furry bottom being handed to him by Daniel’s luck… and veteran SS Pz Grenadiers.
Roncey Pocket scenario (.pdf): Roncey Pocket, and the FoW hedgerow rules: D-Day Bocage Rules. Remember to check out the “String of Pearls” scenario AAR too.
Cheers from the dark moonlit warren.







What a great looking table and report, even if once again not at all my era. Congrats to Daniel for boxing back the Rabbit’s ears, too… this time.
BTW. I like the brown (? Olive Drab) dice for a WW2 tabletop game!
Thank you Peter. Daniel and Sam shot up the rabbit on this one with assistance from my own poor rolling. Brown dice are the FoW 2nd US Armored division gaming dice set from Battlefront. I have all (collected) the specialist dice sets from the FoW game except the 3rd SS Division. I missed out on that set which is “premium priced” now. Just another “gaming favor” for the tabletop. Back to napoloeonics soon. Need to march on the tabletop my old (restored) Minifig Saxons )1812 and my 1796 Batavian divisions.
M