Back on July 2nd WR opened his warren for two concurrent tabletop scenario games, a 28mm Bolt Action Italian scenario and WR’s 28mm Battle of Voltri 1796 game. On the covered patio, two different concurrent games were run during the warm California day, along with a complete Italian themed meal served, including Chianti, cool lemonade, and the normal side munchies. Total of eight gamers RSVP’d from the invitations for the event and all had a blast gaming on the Italian countryside tables.
One of the tabletop scenarios was a 28mm Bolt Action (BA) scenario developed and GM’d by WR’s local San Fernando Valley (northern Los Angeles) friend Dan with assistant from southern Andy. Dan, Andy, and Paul brought their excellent 28mm BA WWII miniature collections to field the American, German and Polish forces. WR pulled out his 25mm Italeri Italian village buildings, and other terrain from his collection, for the arriving gamers. Should note we could have three “Pauls” at the tables that day, with the confusion of “that Paul, you Paul, me Paul?” etc…but only two RSVP’d and they played in different scenarios that day. We didn’t have to resort to the Welsh method of Paul identification. The other concurrent scenario was WR’s Battle of Voltri 1796, which details and AAR will be covered in a separate blog post. Since WR’s game was back in 1796 nearby, his viewpoint and comments about the Bolt Action scenario can only be gleamed from the war correspondents taking their photos of the scenario in progress. Late in the scenario play…. about turn six, WR joined as a draftee German to push the lead, after the conclusion of the Voltri 1796 scenario..
The tabletop scene has the early morning Italian sunlight revealing a “peaceful” Italian village, their mayoral building sporting a recent large hole in its roof. The old medieval church dominated the surrounding terrain and would be a target for both sides. Sensing trouble…. the rumble of tracks maybe, the village inhabitants, with their farm animals and Chianti carts, scattered into the fields around the village.
The Italian village, with church and shelled mayoral building, the shallow stream, with rock scrubby ground alongside the stream bank , low wooded hills, a vineyard, and harvested haystack fields complete the tabletop.
The other side of the village showing the stream bank overgrown with scrubby. Tabletop was 8′ x 6′ in size for the BA scenario..
The road which the Polish infantry would advance into the village. Church on the left with mayoral building center at end of the road.
With players arriving between 9am and 10am, the BA Italian scenario successfully was underway by 10:30am, a tradition with WR to have the gaming start on time. Dan is the local expert on the modified BA rules used by Dan, Andy , and Steve P (missing for the day) which feature a modified range and weapon charts from the basic BA game. Both sides were advancing to control a key small bridge crossing nestled in a small Italian village. A review of the Bolt Action contestant platoons involved (copy and paste work):
The GI’s, played by Andy and Daniel:
Small Company with 2 platoons. Each platoon had three squads. Each squad had 8 men including a Sgt. and Cpl. Each platoon had a HQ of 1x Lt., 1x SSgt., 1x Runner.
CO HQ had 1x Cpt., 1x SSgt., 2x Runners, 1x Medic
Also with the U.S. company:
1x FO team (2 guys), 1x Bazooka team (2 guys), 1x MMG team (3 guys), 2x 60mm mortar teams (3 guys each) “The Smoking Joes” crew. Supporting the company was an armored recon team of 1x Stuart, 1x Sherman and 1x Jeep.
Polish forces played by Paul S: The Poles had a short-handed rifle company on the table: a company HQ and two platoons (each with 3 squads of 7 men), backed up by a Vickers MMG team and a lonely, peregrinating Cromwell. WR remembers a mortar team dropping shells too.
The Germans used a 1944 TO&E as a basis, played by Dan M. and Luis, later joined by WR after the Voltri 1796 scenario completion:
1) Panzer grenadier company, consisting of a headquarters, 3x
rifle platoons (3 squads each) and one weapons platoon (2x
MG-42 MMG teams, 2x teams with GrW 38 80mm mortars). Only 3rd
Platoon had SdKfz 251 halftracks, the two other platoons, plus a SS platoon, arrived via (off-board) truck transport then walked on.
2) Armor support in the form of the remnant of a mixed medium tank platoon ( 1x Pz III-J, 1x Pz IV-H).
3) From battalion HQ, 1x Panzerschreck team and 1x sniper team joined the Axis advance.
Scenario starts with both sides advancing towards the central village and bridge from three different entrance points. Objective for both sides: 1) seize control of village and bridge, 2) defeat the opponents encountered, and 3) advance over the shallow waterway showing ability to continue the sustained advance tomorrow.
The German panzer grenadier vehicles rumble towards the village. The Panzer III and IV tanks scan the village for enemy combatants. Dan… your dirt roads need more “dirt” on them.
The Polish infantry platoons with their support, a Cromwell tank, walk towards the Italian village on the side road.
The GI’s arrive and walk down the main road (a dirt roadway till the cobbled road in town). Their Sherman and Stuart led the advance while the jeep team parks behind the first building.
First turn is complete. All three sides have their initial platoons marching towards the village. Disembarking from their truck off-board, the German reinforcement platoons off table at right.