FOW Cole’s Charge 1944

This Flames of War (FOW) scenario came from the former “What Would Patton Do (WWPD)” blog site several years ago. WR saved the scenario file for a future game and this last summer, Daniel and WR set up the game scenery, pulled WR’s WW2 FOW miniatures, and played out the tabletop action. Cole’s Charge is based upon an actual June 11, 1944 battle at Ingouf farm in Normandy, between the 3rd Battalion 502nd Parachute IR and their counterparts in the German army… 6th Fallschirmjager Regiment. Read the full scenario file below for more details and any internet search under “Lt. Colonel Cole, Ingouf farm, 502nd Parachute Regiment in Normandy, Purple Heart Lane” should access additional historical background material.

What Would Patton Do (WWPD) written scenario .pdf file: Coles Charge 1944 

With WR’s 20mm miniatures in position and table snacks within arm reach, the scenario opens with the fallschirmjager position shelled by several batteries of American off table 105mm artillery. In FOW 3.0 MRB terms a preliminary pre-scenario start bombardment action. Every tabletop deployed German team rolls their fate 6D, except for warrior teams, and survivors end the bombardment pinned to the ground. A roll of 4+ removes the team.

Opening scenario scene. The American artillery pounds the German Fallschirmjagers positioned around the farm and orchards.  Then switch to smoke rounds to cover the American advance.

US forces: 3rd Battalion, 502nd Parachute Infantry Regiment. All teams rated Fearless Veteran (FV) under FOW 3.0 rules. Available scenario deployed forces are:

Battalion Command Group: CinC Carbine (Lt Col. Cole), 2iC Carbine (Major Stopka). with attached artillery observer team for preliminary bombardment and initial follow-up smoke bombardment placement.

Parachute Mortar platoon; Cmd. carbine, 4x 81mm mortar.

G Company Command: CinC carbine, 2iC carbine.

1st and 2nd Platoons each: Cmd. R/MG, 6x R/MG, 1x 60mm mortar, 1x Bazooka.

MG Platoon: Cmd. carbine, 2x M1919 LMG.

H Company Command: CinC carbine, 2iC carbine.

1st, 2nd, and 3rd Platoons each: Cmd. R/MG, 6x R/MG, 1x 60mm mortar, 1x Bazooka.

MG Platoon: Cmd. carbine, 4x M1919 LMG

WWPD Cole’s Charge Normandy 1944 scenario map for 6×4 table. US entry upper right, German deployment center and left behind dotted line. Objectives marked by red square.

German Forces: Elements 6th Fallschirmjager Regiment, 91st Infanterie Division dug in around the Ingouf Normandy farm. All teams rated Fearless Veteran (FV) under FOW 3.0 rules. Available scenario deployed forces are:

Company Command: CinC SMG, 2iC SMG, 2x 8cm mortars.

1st, 2nd, and 3rd Fallschirmjager Platoons each: Cmd. SMG, 9x R/MG.

MG Platoon: Cmd. SMG, 4x HMG.

Upper left fallschirmjager hunker down around farm. American paratrooper lurk in the marshy ground and lined with the roadway. Blue line German deployment, Pale green American.

Another view shows the starting positions and the several dead fallschirmjager teams from the preliminary bombardment effect. Note the dead hedgerow corner HMG marker.

Scenario victory and Duration: American need to capture and control the two red square map objective markers (see scenario map above) to win or force the German retirement from tabletop (by failed company morale test). Germans win by holding any objective end of Turn Twelve, or force American force morale failure. This WWPD scenario gives no pre-determined scenario turn duration for game so Daniel and WR agreed for twelve turns.

Should note WR used his standard 6×5 foot table for scenario by making each map square 12×15″ vs. 12″ square for the scenario map 6×4 table design. The 15″ length on the table short side.

Turn One: American forces have the opening movement. Scenario opens with American preliminary area bombardment of the entire German tabletop position. Several German teams are removed (blasted) from play, including a critical HMG team anchoring the orchard corner hedge position. Following the preliminary bombardment, the American off table artillery is on 1st turn only call for smoke bombardment (three 105mm Field artillery batteries), for double wide template smoke screens each, ranged-in and positioned by the artillery observer team. From airborne divisional HQ, after the 1st turn completed, the three 105mm Field Artillery batteries have orders to support another assault nearby and will not be on call for the entire scenario Ingouf farm battle. So just the paratrooper 81mm mortar platoon can provide local area bombardments for this scenario.

Daniel deployed his forces with Parachute G Company on the left, astride the roadway, with their reduced MG platoon (two M1919 LMG) as left flank support. Positioned in the center marshy ground one Parachute H Company platoon, a supporting reserve G Company platoon, the full strength MG platoon, 81mm mortar platoon, and backing all, the battalion command group. On the right flank the remaining two H company platoons, aiming to leapfrog the marshy ground zones to directly assault the near Ingouf farm complex.

Sending the central H Company platoon forward, supported by reserve G Company platoon, the Americans race across open ground as the smoke bombardment lands before them. One American artillery battery lost the radio’s ground target coordinates as their smoke shells land in another sector. Still two 105mm batteries land on target, creating a solid wall of dense smoke clouds. The MG platoon shifts position forward to set up on the roadway berm, starting to fire streams of bullets into the smoke clouded hedgerows before them. The 81mm mortar platoon drags their heavy mortar tubes in the muddy ground/marsh, seeking firm ground to set up on. Lt. Col. Cole and Major Stopka follow the MG platoon to marsh edge, no heroic single command team charges for this scenario thinks Daniel.* On the right flank, the two H Company platoons advance across open ground and roadway, then dive into the marshy ground cover nearby, all the while closing in on the farm complex held by the Fallschirmjagers.

Lots of advancing American firepower sent towards the hidden German positions… but with the dug in foxhole protection, hiding behind hedges and covered in dense smoke, little effect is result. For the German turn reply, they stay down in their foxholes, shaking off the preliminary bombardment pinned effect on their bodies, only firing their forward HMG to cut down one spotted American paratrooper team.

  • Note: Players could decide that the American Battalion command teams be forced to historically advance and charge the German position on first turn…. out in the open past the roadway, but WR didn’t play the scenario with that rule.

Led by H Company platoon and supported by reserve G company platoon, the American paratroopers surge across the open ground as a heavy smoke bombardment lands on the German front line.

Turn Two: American plan their first assault with the leading H Company platoon backed by G Company’ supporting platoon. Their movement closes in on the hedge line corner defended by the fallschirmjager HMG team. The artillery observer radios in to shift targeting, to blast the German hedgerow corner defenders. Radioing their supporting 81mm platoon, the mortarmen land a sharp bombardment, right atop the German Fallschirmjagers, destroying the critical HMG team before the American paratrooper platoon assault. Must have found a patch of firm ground for their mortar tubes thinks WR. Alongside the advancing parachute platoons, the newly positioned central MG platoon rakes the hedgerow defenders with streams of bullets, keep any peeking head diving for cover. Still leaping from marshy ground zone to another, the other two H paratrooper right flank platoons seek position to launch their assault on the farm complex, and jutting forward, the fallschirmjager defended orchard.

With excellent timing American 81mm mortar platoon blasts the hedgerow corner, killing the waiting fallschirmjager HMG team. Charging forward, paratroopers storm the hedgerow position.

A short but wild melee erupts. Defensive firing crumples one paratroop team on the hedge. Other follow and bayonet or grenade two fallschirmjager teams. Seeing the fight going against them, the fallschirmjager fall back to regroup, still full of fight.

Fallschirmjager defensive fire drops one paratrooper team dead in the hedgerow as other teams advance to grenade or bayonet the fallschirmjager defenders.

Melee over, the paratroopers regroup behind the newly won hedgerow position as the fallschirmjager fall back to rally. H Company won their first fight…. but many more to come.

Other than rallying the fallschirmjager and re-entrenching at their new position near the farm orchard, the fallschirmjager kept their heads down. Minor shifting of the 3rd Fallschirmjager platoon, positioned in the rear orchard, to counter the American flanking movement by the left flank G Company platoon, sums up the German second turn.

Overall view of scenario after Turn Two. Two platoon of H Company advance leapfrog style to each marshy ground zone, closing in on the farm complex. At left is G company platoons lining hedge.

Turn Three: Mostly a turn of movement for better positions. On the right flank H Company parachute twin platoons arrive at the marshy edge, across from the Ingouf farm complex orchard. In the center the combine G & H Company platoons edge forward behind the tall hedgerow towards the opposite side of the farm complex orchard and its fallschirmjager defenders. The roadway positioned MG platoon cuts down one unwary fallschirmjager team outside the orchard. On the left flank, the other G Company platoon with attached reduced MG platoon edge along the hedgerow aiming to flank the German farm position.

The German turn again quiet except for HQ attached 8cm mortar teams spot the mud splashed paratroopers and land several 8cm mortar rounds along the exposed roadway, catching two paratrooper teams unwisely in the open for quick tabletop removal.

Creeping forward G & H platoons work their way forward towards jutting orchard. Lining marshy ground, H platoons prepare to rush orchard. The 8cm German mortar barrage removing two teams.

General view of the scenario battle. Americans are creeping forward to prepare their combined rush of the forward orchard position, or seeking a flank position to pour firepower into farm open fields.

Turn Four: Americans assault the outlying orchard. As the central combined parachute platoons, from G & H Company, skirting along the long hedgerow for cover, the right flank leading H Company platoon advances from their marshy ground hideout, covered by firepower from the central positioned M1919 LMG platoon. In short rushes firing from the hip, the American paratroopers quicken their pace approaching the silent hedgerow. Suddenly the fallschirmjager open fire at point blank range, cutting down two paratrooper teams as the paratroopers charge into the thick hedgerow. One fallschirmjager team falls to the American bayonet storm then fallschirmjager rear support charges forward in counterattack. More Americans fall (2 teams) on the open ground. Renewed American effort breaches the hedgerow after killing another fallschirmjager team. Fallschirmjager again redouble their resistance and remove the American breeching party. Looking about, the surviving paratroopers realize they are outnumbered and see more fallschirmjager approaching. They quickly retire to regroup back in the marshy ground starting point. Paratrooper morale holds, rallied by an unknown sergeant with long service stripes, but the leading 1st H Company platoon is reduced under half strength, their platoon leadership lying on the open ground. Meanwhile, the fallschirmjager platoon regroups from the exposed forward hedgerow position, forming a new second line of defense deeper in the orchard.

US paratroopers from H company charge from marshy ground into fallschirmjager defensive fire. Two team crumble into the wet soil or roadway.

After killing one fallschirmjager team with bayonets and grenades, the paratroopers are hit by the fallschirmjager counterattack, losing two more teams.

Another try to breach the hedgerow. Down goes another fallschirmjager team. Fallschirmjager counter again and remove the American presence, sending survivors backs to marsh to rally.

The fighting ends and smoke clears leaving the fallen warriors on the tabletop. Fallschirmjager retire to center position of orchard to await renewed American assaults.

Turn Five: Creeping forward movement and lots of American firepower with little result. Flanking G company platoon edges along the long hedgerow and open fire on the fallschirmjager defending across the open meadow ground. The 81mm mortar platoon drops in a quick bombardment for good measure. Near the orchard outskirts, paratrooper teams creep forward to secure the exterior hedgerow position and recover wounded comrades from the recent fighting. For the fallschirmjager, keeping their heads down in their foxholes while awaiting the next American charge is their mindset.

General view on turn five. Americans creep into assault positions while opening fire on the large orchard defenders. The 81mm mortar platoon drop in a bombardment along the hedgerow.

Turn Six: Time to take this farmstead shouts out Lt. Colonel Cole, the 3rd/502nd battalion commander. With three parachute platoons positioned near the farm orchard the orders go out. H Company sends a fresh platoon into the orchard and storms the fallback fallschirmjager position. Nearby another H Company platoon backed by G Company platoon await their chance to close on the Green Devils while providing support fire. Hiding behind the roadway hedgerow, the survivors of the first H Company platoon creep forward to flank the fallschirmjager farm position and engage the small fallschirmjager 8cm mortar position at the rear of the farmstead. A bloody and savage war under the orchard trees erupts. Bullets first then charging forward, several paratrooper teams are cut down by greeting German machine gun and rifle fire. Then the mass of paratroopers surge into the fallschirmjager foxholes. Bitter hand to hand, fighting, shovels, grenades, bayonets, and knives leave bodies everywhere during several phases of repeated charge and be charged combat.

H Company platoon charges into the orchard. Bullets cut branches and men down while support awaits their turn at left. Remains of 1st H Company platoon at far right hiding behind hedgerow.

Americans receive the fallschirmjager counterattack after losing a team. Down goes another paratrooper team.

The battle swings back, fallschirmjager fall to the ground as the struggle continues.

Not giving any ground, the reply of death is quick for two paratrooper teams.

Both sides refuse to break off combat. Round after round of hand to hand close brawling action.

Down to the last survivors for both sides. Fallschirmjager seek out the American command platoon team but fall to rub out the last standing paratroopers.

Going down fighting, the platoon command removes another fallschirmjager team.

Finally the platoon battle is over. One entire paratrooper platoon wiped out, leaving a small cadre of tough fallschirmjager left to reoccupy their position for the moment.

End of Turn Six general view of tabletop battle. G Company lower left, the other G Company with H at right. Fallschirmjager platoons are shattered at Ingouf farm, leaving one platoon at upper left orchard.

Turn Seven: After WR clears the orchard red stain of death markers, the next paratrooper platoon (H) enters amidst the battle torn orchard, bodies everywhere with splintered trees. The few fallschirmjager left put up a brief fight, dropping two more American teams before they are removed from tabletop. American now hold the forward orchard as the few German company command teams and team attachments prepare their final stand in the farm buildings.

The last of the fallschirmjager platoon fall to the assault of the reduced H Company platoon. The reserve G platoon line the hedgerow with their advancing MG platoon and commanders.

Still full of fighting spirt, the fallschirmjager company command teams open SMG fire on the exposed H platoon. Americans seek cover among the broken trees and bodies lying about.

Turn Seven overview of the tabletop battlefield. Slowly the Americans are surrounding the fallschirmjager defenders in the Ingouf farm.

Turn Eight: Turn to clear out the farm buildings. Quickly recovering from the last turn of fallschirmjager SMG fire, the battle crazed paratroopers storm the first farm building. Pointblank HMG and SMG firepower halts the 1st assault platoon in their blood trailing tracks as paratroopers again dive for any cover in the orchard. Shouting out the farm window while firing his SMG, the fallschirmjager company commander orders his 8cm mortar teams to bombard the orchard. As death rains from above, another paratrooper platoon (G company) assaults along the hedge line into the forward farm building position. HMG barrel red hot, SMG magazine clips littering the farm grounds, the fallschirmjager fight back.

Grimly the leading paratroopers recover and attempt to assault the farm building garrisoned by a HMG team and SMG armed company commanders.

Pointblank firepower halts any assault as paratroopers dive again for cover in the bloody orchard ground.

For extra measure, the weak fallschirmjager 8cm mortar tubes land a bombardment among the American platoons as they prepare to charge home with another platoon (G company).

G company platoon surge against the fallschirmjager held doorways and windows. Bullets flying everywhere, there is no safe place around the farm complex. The HMG team is overrun.

After losing their HMG position, only two command teams are left. First the last survivor of the fallschirmjager platoon falls, leaving only the 2iC team to counter the American mob for a moment.

German reinforce the other building with teams from their last reserve fallschirmjager platoon, joined by the lucky 2iC team, while the sole 8cm mortar team vaults the wall and legs it for safety. For the moment both sides take stock of their situation and figure out who is left standing.

American control one building, the fallschirmjager the other, as Turn Eight ends.

Turn Nine: Americans reorganize their platoons to prepare for the final farm clearing assaults. Surprise, the fallschirmjager exit their building and assault the weak corner spot of the American position. Two paratrooper teams bite the last bullet, but the greater number of nearby paratroopers soon prevails on the small fallschirmjager force. Outnumbered, the fallschirmjager retire leaving several teams permanently between the buildings.

Surprise fallschirmjager assault catches the paratroopers out of position. Two teams quickly removed.

But numbers soon prevail and the fallschirmjager are forced to retire back into their building, solely held by their commander and his company HQ support staff.

Ingouf farm is almost overrun by the American paratroopers. Only two fallschirmjager command teams hide behind a low stone wall or inside the last building.

Turn Ten: With only two command SMG teams in front of them, the paratroopers quickly charge forward to seize the last building. One quick round of close combat and the fallschirmjager command group is wiped out or surrenders.

The last clip of SMG fired towards the American charge then the angry paratroopers storm the building, clearing all fallschirmjager from its interior walls.

Scenario end: Ten turns of combat and the scenario has the American paratroopers controlling one objective. Since the fallschirmjager company auto-failed their morale test, due to cumulative platoon loss and loss of HQ company command, nothing prevents the Americans declaring control of the battlefield. Victory for Daniel and his American paratroopers.

Last view of the fallschirmjager leaving the scenario tabletop, for another day of fighting, in Normandy.

Summary: The scenario ran its course somewhat following the historical events. Fighting around the farm was severe in 1944 and afterwards the reduced 3rd/502nd battalion was removed from the front lines to recover and reorganize. WR’s Fallschirmjagers were reduced to a single platoon while Daniel’s paratroopers had one platoon wiped out and three more under 50% strength (out of five). Close scenario…. could have gone in WR’s favor several times if any paratrooper platoon morale test failed.

Cheers from the Northridge warren. More YR2020 scenario AAR to report as we start YR2021.

WR

From the MOH site: Robert Cole’s brave actions at Carentan led to his being awarded the Medal of Honor on October 4, 1944.  Unfortunately, Cole was not able to receive this honor in person.  On September 18, 1944, Lieutenant Colonel Cole was shot and killed by a German sniper near the town of Best during Operation Market Garden in the Netherlands.  Cole’s widow and two-year old son accepted the Medal of Honor at a ceremony at Fort Sam Houston.

Cole is buried at the Netherlands American Cemetery and Memorial in Margraten.

Medal of Honor Citation

For gallantry and intrepidity at the risk of his own life, above and beyond the call of duty on 11 June 1944, in France. Lt. Col. Cole was personally leading his battalion in forcing the last 4 bridges on the road to Carentan when his entire unit was suddenly pinned to the ground by intense and withering enemy rifle, machinegun, mortar, and artillery fire placed upon them from well-prepared and heavily fortified positions within 150 yards of the foremost elements. After the devastating and unceasing enemy fire had for over 1 hour prevented any move and inflicted numerous casualties, Lt. Col. Cole, observing this almost hopeless situation, courageously issued orders to assault the enemy positions with fixed bayonets. With utter disregard for his own safety and completely ignoring the enemy fire, he rose to his feet in front of his battalion and with drawn pistol shouted to his men to follow him in the assault. Catching up a fallen man’s rifle and bayonet, he charged on and led the remnants of his battalion across the bullet-swept open ground and into the enemy position. His heroic and valiant action in so inspiring his men resulted in the complete establishment of our bridgehead across the Douve River. The cool fearlessness, personal bravery, and outstanding leadership displayed by Lieutenant Colonel Cole reflect great credit upon himself and are worthy of the highest praise in the military service. 

Lt. Colonel Cole 3rd Battalion 502nd Parachute Regiment

Ingouf farm in Normandy

6 thoughts on “FOW Cole’s Charge 1944

  1. Very inspiring, your blog. I recently came across Flames of War when I found some second hand version 1.3 handbooks. I was impressed, but what was more amazing was that my sons were too, both hardcore PC gamers. And they managed to interest some of their friends. Suddenly, I was the center of a wargaming group. But I’ve been a modeller since the late seventies, especially 1/76 and 1/72 military models. Switching to 15mm didn’t make much sense to me, and besides, I have a big stash of unbuilt models. So now we wargame in 20mm. And trawling the internet for ideas and tips I found your blog. Great that there are more people who play in 1/72, and very educational. Still much of your blog to read, but I’m impressed with what I’ve seen so far. Keep up the good work!

    • Thanks for stopping in at the warren.
      You history line sounds familiar to my background with 1/72 WWII gaming. Started collection back in the 1970s, went quiet (into napoleonics and ancients) for almost two decades then found a copy of Flames of war (FOW) version 1.0 back in 2004 in LGS. Read the rules and introduced my two sons to WWII era gaming with the miniature models collection. One liked the game so over the last 15 years have vastly expanded the collection… all in 1/72 or 20mm, and collected all the FOW supplements. Never went with the 15mm or 10mm which most FOW gamers use. Have gamed since with the version 2.0 of the rules and currently only use 3.0 version. Never went to Version 4.0 which “dumbed” the game down, lost many special units and formations, went into a “card game”… the reasons go on. Most of the veteran FOW gamers locally stopped playing when 4.0 came out. The tourney and conventions stopped in the local gaming conventions as the player base scattered to other rulesets or couldn’t play the “other” version mindset. My active group of eight gamers all followed the same discussion and outcome… Nothing to do with 4.0 version except used some of the rules to improve the 3.0 rule base. Still I run large scale FOW scenario convention games up till CoVid times. Will return when the conventions open up again. Using the larger miniature always draws a crowd around the table…. unlike the 15mm games. Once had 22 players in one game.. a convention record I understand. Played FOW this last saturday with five players…. with masks etc but the game room is large and open air if desired. This past weekend was my Station 19 Germans Security rear area units vs. Soviet partisans 1944 scenario…. type in “Station 19” on WR search bar for more info.

      You have noticed I use a larger team basing for infantry than the standard FOW base sizes. The larger 20mm miniature required it. The vehicles also have a base to protect the tracks and wheels… unlike the FOW 15mm miniatures. If you wish info on my basing and sizes, or other info on how I use the larger sized miniatures with the FOW Version 3.0 main rules and supplements…. let me know.

      Another scenario soon posted on WR. This one is a Bulge 1944 game with Panzer Brigade 150 ersatz panthers and StuG for the Germans. Michael

      • Hi Michael.

        Love to hear more about the way you adapted FoW v3 to use with 20mm models. Any hints and tips would be appreciated. Currently not much going on wargaming wise because of a nationwide lockdown. But that means I’ve got plenty of time to read about better ways to play 20mm FoW.
        We currently use the version 4 rules released by FoW to go with the version 3 intelligence handbooks, with version 3 rules we wanted to keep. For example the recovery vehicles, because I like to model those! And other specialist units.
        Like you, we didn’t switch to version 4. Bought a couple of new version 4 books, read them, and sold them on…. Mainly because they removed so many specialist units. From my perspective, as a modeller, a deadly sin. The more models, the merrier.
        Of course, there is a downside to being a modeller branching out in to wargaming. I’ve got a nice collection of build models, and a very sizable stash, but often no more than one or two of the same type of vehicle. As a result, the units now in play are somewhat inconsistent in their composition and camouflage. Currently trying to lay my hands on as much 20mm models as I can manage, but concentrating on models we can use for Road to Rome/Fortress Italy, my favourite theater.

        Sierd Jan

      • Sierd,
        Best to use email or phone call to discuss the FOW basing and other minor changes I made for gaming in 20mm. My email and other contact info in the “About Wargamerabbit” menu pull down tab. Michael

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