OrcCon Feb 2018

During the President day weekend WR travelled to Strategicon – OrcCon 2018 to run two different era games with Daniel. Before presenting the AAR for the Flames of War 1945 Operation Overcast revisit and Battle of Halle 1806 revisit, WR presents some photos of the historical games while walking around the convention ballroom and event details from PEL.

Team Yankee Invitational Tournament Day 1 and 2Team Yankee – GM Troy Hill

Day 1 (Rounds 1, 2, & 3) of the Team Yankee Invitational Tournament. You must contact the game master at troyphoto7@gmail.com to receive instructions on how to register for this event. Two day, five round tourney. 70 points for day 1, 85 points for day 2.

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Battle of Halle 1806 Revisited

At the recent President’s Day weekend  at the Strategicon – OrcCon 2018 convention, Daniel and WR re-staged the Battle of Halle 1806 historical scenario. To avoid repeating text, details on this historical napoleonic scenario can be read on previous WR articles posted here on Wargamerabbit:  Battle of Halle 1806 background  and  Battle of Halle 1806 AAR

Set up and opening movements for the French followed the previous Halle 1806 game. But this time the Prussian Advance guard… or Rearguard brigade in reality, retired quickly into Halle and defended the last bridge crossing. French light cavalry movement quickly triggered the release of one Prussian reserve command by crossing the Saale river early, threatening the Prussian left hand infantry division in reserve, Shortly after releasing the Prussian left hand infantry division, the entire Prussian Reserve Corps was released by French 1st division infantry entering Halle proper, thus being the second French command to cross the Saale river. Unfortunately, the “early” release of the entire Prussian Reserve Corps allowed them to march northward unimpeded while the French 1st then 2nd Infantry Divisions were delayed within the town walls of Halle. Small Prussian reinforcement (brigade size) fed into Halle proper, joined the hard pressed Prussian fusilier battalions and hold the French infantry in check. By containing the French in Halle, the bulk of the Prussian infantry and, more importantly their military trains and baggage, reaching the critical crossroads outside the Steinthor town gate without incident. At that point the French, except for two weak cavalry regiments, had little in the path of the massed Prussian northward movement and ability to prevent the exit of all Prussian trains. A Prussian victory was declared unlike the historical result.

Halle scenario map drawn to each map square is 12″ on tabletop or 600 yards (50 yds to inch scale).

French OOB with unit size (battalion. cavalry regiment or detachment, or battery / train). The Combat Morale Rating (CMR) on 1 to 10 scale, with 10 being the highest rating.

Following is a quick WR report, using photos, of the OrcCon convention napoleonic Halle 1806 scenario game. Daniel, Don, and Alex had the French side. Braden and WR played the Prussian position. Each turn is 20 minutes and three turns per game scenario hour.

1000 hours: I Corps, 1st Division (GD Dupont) approaches the covered bridge causeway with I Corps light cavalry brigade under GB Tilly. 2nd Division lower left corner and Prussian Advance Guard (von Hinrichs) at bridge entrance.

Rest of Prussians rest in their encampment area under Reserve orders. They cannot move north past the Liepziger Turm without French commands actually crossing Saale river to eastern bank.

French 1st Division (Dupont) approaches the Prussian outposts (hussar detachment) while the other Prussian units slowly retire across the covered bridge causeway into Halle.

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WR visits Gamex

This past weekend WR traveled to Gamex 2017 at the Los Angeles Hilton near LAX with Daniel. Daniel had his own Flames of War 20mm scenario to GM with WR’s assistance, then on sunday WR and Daniel had a go with WR’s new 25/28mm napoleonic scenario for the Battle of Gospic (or Bilaj) 1809. More on these two scenario games in future WR posts. While at the convention, WR took quiet moments to walk, with his old camera in hand, visiting the nearby hall and tables covered with other miniature events. So… a quick report.

The main miniature gaming room with view of the general layout and tables. LAX Hilton hotel. The Battle for Troina 1943 table at far right, car wars next, then the Bolt Action group.

Another view of the miniatures hall and at left the start of the board games. White Oak swamp tables in view.

As mentioned, Daniel staged his Battle of Troina 1843 FOW 20mm scenario. WR will future post the Troina AAR and photos but for now here are three camera clicks of the table. Should note that all Italicized text below is from the GM’s game description in GAMEX convention PEL since WR isn’t always sure what the scenario storyline is about.

Battle for Troina Sicily 1943 Flames of War (20mm scale) GM: Daniel and Michael Verity. Battle of Troina (31 July to 6 August 1943), during the Sicilian invasion campaign. Forces of the U.S. II Corps, 1st Big Red Division, 26th Infantry Regt, engaged in fierce fighting around the town of Troina against the German 15th PzGren Division, 115th PzGren Regiment’s defense. Scenario focused upon the engagements on Monte Basilio northeast of Torina.

The entire Troina 1943 20mm FOW scenario board at start. German at left across the dry river bed while the American await the preliminary bombardment rolls.

Mid game, the German panzergrenadier teams are advance under fire across the dry riverbed.

American had off-board 155mm Long Tom battery with AOP flying overhead. Here the Nebelwerfer RL are targeted with bombardment.

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Strategicon – OrcCon 2017

Catching up with the recent gaming activities for WR. First is a quick report on the  Strategicon – OrcCon convention held every President’s Day weekend near LAX (Los Angeles airport). WR and his son Daniel GM’d two scenario games during the OrcCon convention. A Flames of War 20mm Salerno 1943 game and a small French Republican scenario called the Battle of Gaza 1799. Historically, the Gaza battle was a minor action but General Bonaparte made a bulletin mention of his “victory” so WR made his unusual scenario.

Calore River Crossing – Salerno 1943 Flames of War 20mm scenario run by Daniel (son of WR). Some teasing photos pending the full WR write-up on this hard-fought battle.

Calore River crossing – Salerno 1943 HMGS-PSW — Sat 11 am — Flames of War 20mm GM: Daniel Verity. Salerno – Calore River crossing 1943 Flames of War 20mm scenario based upon the efforts of 2nd Battalion, 179th RCT to advance across Calore river, block German access to Highway 19 near Serre, and link up with rest of their 179th RCT taking a different route towards Ponte-Sele and Serre. All gamers welcome. [Copied from the Orccon program book]

Calore River crossing 1943 scenario at start. A hard-fought tabletop action had four players enjoying the afternoon. Americans at right with first move, their German opponents at left.

Mid game with the arrival of the German StuG III armor. The red markers dotting the tabletop denote casualties on both sides.

Battle of Gaza 1799 run by WR. Having played this scenario years ago, the French and Levant Ottomans are facing off again. Will the Levant Ottomans win this time and repulse the French coastal advance towards Arce? This scenario went the distance with both sides having success and failures. Full WR report with photos to follow soon.

Battle of Gaza 1799 French vs. Ottomans – HMGS-PSW — Sun 11 am — Napoleonics 28mm GM: Michael Verity. Fun scenario with the French Armee d’Orient, under General Bonaparte, marching towards Gaza (Acre) and encountering portions of the Ottoman army of Damascus, under Jezzar Pasha, defending the sandy coastal hills. All gamers welcome, experienced or inexperienced.

A turn or two completed, the French arrival triggers some Levant Ottoman cavalry to advance and slow the French infantry columns and screening cavalry.

Battle in full swing about mid game, the Mameluke cavalry lines up to charge home. Sharp swords gleam in the sunlight. French heads to lop off…..

During the convention live gaming hours, WR made quick walk around trips to see the nearby miniature tables. Photos taken and brief game photo description of the action posted below. Continue reading

Ordeal of 179th RCT AAR

WR’s Flames of War (FOW) 20mm scenario written AAR from the recently played “Ordeal of the 179th RCT” Strategicon Gateway convention. This scenario covers the fighting between the 179th (Tomahawks) RCT of 45th (Thunderbird) Division, and the Kampfgruppe Ulrich formed from elements of 29th Panzer Grenadier (Falcon) Division and 29th PzGrenadier Division Aufklarung (Recon) battalion, on September 11, 1943, during the early days of the Salerno invasion.


Grand view of the “Ordeal of 179th” Salerno 1943 scenario tabletop from Persano (western) end of table (west) towards the Ponte-Sele and Serre low heights (eastern sector) in distance.


Eastern table shows German starting control of the Ponte-Sele to Serre heights. American lead Rifle platoon in center crop field behind hedge. JU 87 does a fly by….. for now.

Ordeal of the 179th RCT scenario notes (.doc) file below has complete OOB, scenario rules, deployment, reinforcement arrival, weather, terrain notes, and victory conditions:

Ordeal of 179th RCT scenario-notes

Scenario historical background material posted on WR in previous post link:: Ordeal of 179th RCT.


Ordeal of the 179th RCT scenario map. Shows the Persano table zone, the eastern Ponte-Sele zone, and the joining transit (yellow) zone linking movement between the two battlefields.

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FOW Valmontone 1944 revisit

A first for WR’s son Daniel. Daniel ran his first convention scenario at Strategicon-GAMEX over the Memorial Day weekend (sunday). Basic and proven Flames of War 20mm action, the Valmontone Italy 1944 scenario has been played several times between WR and Daniel. Set during the Anzio breakout battles before the entrance of the Allies into Rome, the scenario has the US. 3rd Infantry Division against the tough opponents of the Herman Goring Division.

Scenario map for Valmontone Italy 1944. Each square is 1 foot for 6'x4' tabletop.

Scenario map for Valmontone Italy 1944. Each square is 1 foot for 6’x4′ tabletop.

Scenario notes and Allied or German forces has been covered in a previous WR post Valmontone 1944.  A previous Valmontone 1944 after action report can be read for a comparison of the basic scenario action. Valmontone 1944 AAR

For the convention scenario game. Daniel made two changes to the tabletop terrain and forces involved. He added one additional M4 Sherman platoon (5xM4) to the American roster and expanded the table width to 8 feet from the basic 6 foot set up. The expanded table width is common for WR’s FOW 20mm scenarios due to the increase 20mm base footprint on the tabletop (+25% adjustment for scenario width). The German entrance points along the Highway 6 were adjusted for the increased table width.

Before the narrative, a quick review of the American and German force deployment. For the Americans, the weight of the assault was placed on the right half of the table. Both M4 Sherman platoons, the M3 Stuart platoon (or M5), the armored rifle platoon in their M3 halftracks and the assault reinforced rifle platoon (in the vineyard). An observer from the M7 Priest battery (center table near back edge) joined the American Company HQ command group in the vineyard building. The remaining reinforced rifle platoon entered the central woods to hold the flank and threaten the German controlled center road junction objective.

The German deployment, completed before any American forces were placed, forced them to cover Highway 6 with interlocking fire zones. With both American objectives placed on Highway 6, one panzer grenadier platoon directly defended their placement, supported by the Pak40 75mm platoon with their anti-tank cannon and the German company HQ. On the German right the other HG panzer pioneer platoon, the NW41 Nebelwerfer rocket battery (6) and the heavy AA 88mm battery (2 cannon). Lastly, on their left, sort of by themselves, the Wespe artillery battery behind the tall hedge. Off table and placed in reserves, the StuG III assault platoon (3) and the mixed Panzer III / IV platoon (4), rolled to arrive each turn at either Highway entrance point 12″ from table edge. Unlike most American or German match-ups, both sides for this scenario are rated confident veteran.

With only six scenario turns, the American platoons must advance quickly across the Italian countryside. No time to sit back and shell the German positions to soften them up. Turn one has the American armor platoons race ahead across the tabletop followed by their armored infantry rifle platoon. The M7 Priest battery ranges in and shells the objective position on Highway 6, covering the German panzer grenadiers and their Pak40 A/T platoon under bombardment. The two American infantry platoons advance forward into the vineyard and central woods respectfully. In the shooting phase, the American tanks opened fire on the concealed Wespe platoon behind the hedge. Three of the Wespe armored 105mm vehicles quickly become burning torches but passed their morale test. Germans mostly stayed low in their prepared foxhole positions during their turn. The Pak40 75mm platoon drew quick blood, brewing up one M4 Sherman. Another Sherman quickly brewed up alongside from the distant 88mm battery zeroing in. No German reserves arrive.


Turn one completed. American opening flank movement with massed tanks, M3 halftrack rifle platoon, and two rifle platoons enter the central woods or vineyard. M7 Priests shell the objective road junction as the American tanks brew up the German Wespe platoon..

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Alcolea 1808 revisited AAR

Alcolea 1808 is an interest small scenario far from the typical napoleonic battle played by the majority of napoleonic miniature gamers. Different from the norm of two sides, lined up facing each other, in that one side (the French) has a mixed collection of grab bag units, good overall in combative power and morale, marching along a dusty Spanish road towards Cordova. The other side is a rag-tag group of poorly armed, recently pressed, civilians with some Spanish regulars for backbone.

The initial scenario deployment has the Spanish in three groups; at the river stone bridge crossing, another group standing well behind the bridge defenders position hoping that they won’t be involved, and across a river, on the French side, they watch the French march across their front from a low hill. The French, for their part, are stung out marching in their road columns towards the Spanish defended bridge. Unit for unit, the French are superior, generally disciplined, and have four provisional cavalry regiments. The Spanish, except for the small number of regulars at the river bridge crossing, are mostly poorly armed civilians, some with muskets or firearms, others with pikes or farm tools. Their cavalry is two groups of collected squadrons from different regiments. The armed civilians cannot even form squares against the French cavalry, a scenario ripe for Spanish disaster when four provisional French cavalry regiments are present on the battlefield. The French need to march and assault fast…. sending the Spanish army morale “into the river” in quick order. Cordova is their target for the evening looting festivities. The scenario question is can the Spanish hold them up, prevent the sacking of Cordova that night, and maybe change history. But… if no sacking of Cordova occurs, would the Spanish be so outraged which led directly to the Baylen campaign next month and the Dupont surrender. A pondered question but for now the present scenario narrative commences.


The initial deployments. French on the road in their marching columns. Spanish river bridge defense and the cross river hill position. The other Spanish command is off lower right of picture.

Scenario design and additional information found on WR’s Alcolea 1808 post. In addition there is another previous Alcolea 1808 AAR written about this scenario battle with a different flow of activity and result.

After some French player discussion, Paul and Daniel elected to storm the river defenses and just screen off the low hill Spanish levy defender. Easy to do with a few cavalry regiments since the Spanish levy battalions across the river, on the low hill position, has almost no defense from the sharp charging swords of the French provisional cavalry. They cannot form square formation and half the miniatures don’t even have a firearm to shoot at the French. Eric and WR played the poor Spanish basically without a plan since they basically react to the French assault. Both Paul and Eric are new to the game rules and systems of play and generally easy to pick up on the march so to speak. Paul while marching into the Spanish musketry, Eric hoping that the French stay away…. while hearing the Spanish levy knees knocking out of unison.

Scenario starts with the French infantry charging over the bridge. Column battalion formations, marching in step, over the bridge hump, and into the Spanish cannon fire. The Spanish skirmisher screen popping off a few musket balls too. Opening dice throws… French bodies fall rapidly on the bridge, the leading French General of Brigade Pannetier himself is hit and rolled to be mortal. Spanish player morale notches up. Continue reading